Posted on: January 4, 2026

dome001
Verified ownerGames: 57 Reviews: 12
Supernatural Mystery
Apparently, it is up to me to write the first review for this game on GOG, so I will try my best to do it justice. Review is for the all-ages version (no patch). I was skeptical going into a game published by Shiravune, since I have seen them publishing both games which have a serious story that can be enjoyed on its own, as well as ones where the story is evidently only there as a filler to serve you its sexual content (which makes the game pointless if you're playing the all-ages version). However, I am happy to report that Tamayura Mirai has a serious story which stands well on its own, and can be enjoyed entirely without the sexual content present (I can only speak for the Yukina route though, as I didn't play the second of the two routes available in the all-ages version). For the all ages version, the removal of the sexual content was well done, so much so that there are only a few hints here and there that it was ever present to begin with. With that out of the way, what is it like...? => Story Our story takes place in a world of supernatural beings and powers from Japanese folklore, but it doesn't take us back to an earlier time period like most stories of this kind. Instead it takes place in modern times, where current day technology meets with ancient mythology. Or, to paraphrase Yukina Kamikake: "Even sorcerers carry smartphones these days." We follow the life of Mutsuki, the local sorcerer of a town named Fukano, who is tasked with keeping the peace between humans and spiritual entities. => Common Route During the common route (before choosing a girl to date), we ride along with Mutsuki, as he intervenes in a variety of different conflicts, and tries his best to maintain harmony. Expect to meet a great range of strange entities, in both appearance and behavior as we make our way through the story, and add to this the range of conflicts Mutsuki seeks to solve, from kidnappings all the way to love stories... Both the common route and the route that I played were well written, had a great sense of mystery, and many twists and turns... ...and to their great credit, the writers managed to do this entirely without info-dumping, since the information needed to understand these spiritual entities and their behavior is provided only upon it becoming relevant to the story (in the form of Mutsuki's thoughts). => Yukina's Route A large chunk of Yukina's route is spent dealing with her conflicts within the spirit realm, together with Mutsuki, rather than on their relationship. It focuses more on her own story (through the shared bond between her and him), rather than focusing on the (eventually romantic) relationship between the two, which has both its pros and cons. On the plus side, this means that we get to continue to have a rather well-written mystery experience, with even more twists and turns... While on the negative side, I found that since the game didn't go into much depth as far as the romantic relationship between Yukina and Mutsuki is concerned, it made it less emotionally impactful, and ended up hurting a later part in the story which relies on a strong bond to have formed between the two of them in order to make sense. Don't get me wrong, the game does explain why things are the way they are between the two, everything makes sense, and the pace of the progression feels fine... it just lacks detail. I thought this to be quite a pity, considering that there were many aspects of Yukina and Mutsuki's personality and past experiences that the writers could have used to add context and impact to their relationship. This becomes especially apparent when considering how a literal love story took place during the common route which did in fact have a lot more of these elements, and as a result ended up feeling significantly more impactful to me than the main love story of the game... This lack of detail also extends to the ending (no spoilers), as the game merely hints at a resolution at the end, without explicitly stating it, let alone showing us how it plays out. Again, things are explained enough for them to make sense, and the aforementioned hints are strong enough that we can assume what happened, but it felt rather unsatisfying to end the game on that note, without a proper resolution to what was going on. => Translation While there are occasional moments where a word doesn't make sense in the context that it's in, overall the translation was mostly fine. That being said, I'm not sure whether there is context that sometimes wasn't properly translated, or whether the original's writing was indeed at times a bit too vague, but there have been a number of story elements, where I needed to re-read certain sections in order to comprehend what was going on. This is made worse by the fact that the game's story can be complex at times, and it doesn't repeat itself much, which means that if you forgot some element of the story, you may not be able to get the full idea of what is happening at the point where that element becomes relevant again. => Verdict Overall, I enjoyed the game very much. The writing was good, the twists were often unexpected, and so it managed to keep the mysterious atmosphere of the supernatural realm intact throughout. (Though, since I am not usually reading stories involving supernatural beings, your experience may be different from mine if you do.) The only parts which I considered negative were due to a lack of detail in the Yukina route (both during the route, as well as in the ending), so I'm removing 1 star. At a playtime of ~18 hours for the common route + the Yukina route (slow playing style), I would consider the game to be worth it at full price, and a steal on a 50% sale.
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