Bright Fir Forest - Free Expansion
Tails of Iron now includes ‘Bright Fir Forest’, a second free expansion that continues Redgi’s regal journey. Featuring 13 new quests (four story quests and nine side quests) this end-game expansion takes the young Rat King to the Squirrels’ renowned Festival o...
Tails of Iron now includes ‘Bright Fir Forest’, a second free expansion that continues Redgi’s regal journey. Featuring 13 new quests (four story quests and nine side quests) this end-game expansion takes the young Rat King to the Squirrels’ renowned Festival of Leaf Fall, adds three new challengers in the Mole Arena, further broadens character customisation with new weapons and armour, includes eight cosmetic upgrades for the Crimson Keep, and more.
King of Frogkind, the maniacal Greenwart has been vanquished, but despite the joyous celebrations in the forest, a new amphibious menace may be about to bubble through the pond scum… can Redgi overcome the emerging threat and be back in time to enjoy an acorn cup of Bright Sap under the luscious green canopies of Bright Fir?
Your tail continues…
Bloody Whiskers - Free Expansion
Tails of Iron now includes ‘Bloody Whiskers’: a free expansion which introduces a new post-game questline, two additional difficulty modes, five new bosses, a selection of special armours and weapons, and a secret that was perhaps better left forgotten…
With the tyrannical Greenwart now defeated, King Redgi’s vast lands chime with celebration. But the recently crowned saviour isn’t free to rest easy on his throne just yet. As decreed by an ancient Rat tradition, the new King must prove his worth… in a deadly trial of combat.
Defeat the most lethal warriors from across the land to claim the key to the old King’s room. But what heinous secret lurks within?
Your tail continues…
Set in a grim land plagued by war, Tails of Iron is a hand-drawn RPG Adventure with punishingly brutal combat. As Redgi, heir to the Rat Throne, you must restore your broken Kingdom by banishing the merciless Frog Clan and their ferocious leader, Greenwart.
As you explore the deceivingly charming world, you’ll encounter a cast of unique companions, ready to aid you in your adventure. And you’ll need all the help you can get, whether that’s new meal recipes, blueprints to forge deadly weapons and armour, or even a land-chugging, armour-plated mole mobile!
Overcome your fears. Rescue your brothers. Restore Your Kingdom.
Your tail has begun…
Explore a Treacherous Kingdom
Fully accompanied by the deep, raspy narrations of the legendary Doug Cockle (celebrated within the world of RPGs), prepare to embark on an epic adventure across the mediaeval-fantasy Rat Kingdom. Complete side quests and faction hunts for some additional gold-on-the-side, or join forces with a sharp-eyed companion to help even the playing field.
Master Brutal Combat
From frog zombies to gargantuan grubs - and everything in-between - the Kingdom is awash with danger. To overcome each perilous encounter, you’ll need to study your opponent’s attacks and react accordingly! Thankfully, there’s a range of deadly abilities at your disposal, including parry bashes and fatal executions, not to mention ranged attacks with your nifty bow and arrow.
Customise your Attack
Adapt Redgi’s combat style to the task at hand. Heavy armour may provide better protection but can you really afford to slow down your dodge-roll? And then there’s the question of weapon; axes pack a punch, while spears are quick and nimble. Perhaps you’d prefer the all-round performance of a trusty broadsword?
Overcome Savage Boss Fights
While danger lurks around every toadstool, you’ll need to keep your wits sharp and your blade sharper when it comes to the devastating boss fights. Cold-blooded in every sense of the word, these oversized amphibians each present their own unique combat challenge, and you’ll need more than a good set of armour to come out on top.
Brew Recipes, Craft Weapons, Forge Armour
Redgi’s keep is also home to his brothers, Rem-Rem, Bam-Bam and Dug. Rem can cook up a health-boosting feast with ingredients found throughout the world, while Bam can craft new weapons and armors from special blueprints you’ll uncover… if you look hard enough. And then there’s Dug, who’ll update you about new quests available throughout the Kingdom.
Features:
Master brutal combat, inspired by the souls-like genre, featuring dodge-rolls, parry bashes, and fatal executions!
Explore a vast and treacherous Kingdom, comprising six distinct biomes, each with its own hidden paths and secrets
Immerse yourself in a compelling story, narrated by the deep, raspy vocals of the legendary Doug Cockle
Customise your attack style with a vast array of distinct weapons and armour
Assemble a band of brave companions, ready to aid you on select missions
Complete side quests to earn additional gold-on-the-side
Unearth special blueprints to forge new and powerful weapons
Collect rare ingredients to cook up health-boosting feasts
Overcome savage boss fights against the Frog Clan’s deadly, oversized generals
Lose yourself in the gorgeous and lovingly-crafted 2D hand-drawn art style.
It's a wonderful schizo-medieval little animal folk game.
Your biggest enemy is lack of animation cancelling, once you commit, you commit.
Some enemies and bosses feel a bit unfair, but that might be just the above committing issue. You really need to pick when to attack. Though I've also had issues with getting my dodges right and some attacks just feel like there's no right timing or direction.
Character progression is almost entirely dependant on your gear, there's only health upgrades that I can tell that are independent of equipment.
Overall I've loved this game, so far anyway.
Starting off I will say I really like the game. The combat is tight, the world is neat, the art is stunning. I've had fun playing it and if you liked other 2d souls you'll probably enjoy this too.
BUT... Tails of Iron is one of those games that clearly had a setting built up, a general game idea but no real plan or structure in place during development. Many game mechanics are implemented half-way, as if simply added as they went along and then abandoned when they are good enough. Most of it being there because it seemed to sound like a good idea at the time but then never developed upon.
Tails of Iron WANTS to be a bigger game with resources, diverse selection of weapons and exploration but what it got falls extremely short as most of the non-combat is trivial and the exploration is stuck between linked arenas and the most obvious of secrets. And for all the focus on combat there is very little reason not to simply pick the strongest weapon that adds the least weight because while slight differences exist between weapon types it does not matter in the end. One just try to do the rock paper scissors of guard, dodge or parry.
This is why it needs a sequel (it is, 2025) where they can have base of reference to expand these initial mechanics into a better, larger game.
..and dogshit combat. The NES-Castlevania-like movement needs some getting used to, and even then the weird hurtboxes of enemy attacks and small damage opportunity windows are infuriating.
Made worse by design decisions like resource refills and save benches all being separate, for estus, poison and each ammunition type. (Does poison actually do anything but coloring the enemy's healthbars purple?). The upper limit of 99 for both crafting resources is also really low, and some things costing up to 80. Getting the resources isn't hard, you just can't store them. That brings us to another issue: ITS. NOT. A. SIDE. QUEST. IF. ITS. MANDATORY. FOR. PROGRESSION. At several points in the game you need money to progress, and the only way to get that are the "side quests": Backtrack and kill something, return to quest board, repeat. 3-4 times, per instance of that happening. Which is quite often.
The item system is also..peculiar. There are bars for defense, attack, resists and weight. Since there are no numerical values you can't really tell if for example a higher resist value would be worth a certain loss of defense, and vice versa. There is also a certain one handed hammer you can get from a(n optional?) fight pretty early in the game that just has a maxed out damage bar, making all future drops in that slot worthless?
Didn't complete the game at the time of writing, yet at another set of "side quests", again. To earn gold, again.
-difficulty on standard level is ok, there is a certain challange but no stupid overly agressive bosses one hitting you
-the graphic style is cool
-the rats and creatures in the world are interesting setting
-there is multitude of armour and weapons, drops are quite frequent which keeps the gameplay fresh
-there is not a lot of jumping- its 90% action 10% jumping - which is done during travelling
-story is quite simple but has its dark undertone
Having great time with the game so far :)
This was on a good sale so I grabbed it on a whim. It turns out this is a great little gem of a game! The combat is harder than I thought, with timing/parry/dodge mechanics. The enemies had some good variation as well. But the fighting isn't the only charm in this game. The narrator does a fantastic job, the art style is unique, the background music always fits, and the exploration feels like a Redwall adventure.
Grain of salt:
The game is a bit linear, usually with a single task at a time to complete before the story will move on. The gear and loot steadily get better and leave little improvization to the player.
(This actually made the progression more straightforward and allowed me to enjoy the other facets of this great game.)
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