Posted on: February 14, 2013

MischiefMaker
Games: 818 Reviews: 66
The most overrated PC game of all time!
The original System Shock was a landmark title, merging twisted cyberpunk horror (originating the concept of message logs from dead crewmembers as a horror device), with Die Hard-style missions, and an escalating sense of power as your cyborg Avatar gains increasingly ridiculous cybernetic modifications like jetpacks. System Shock 2 came along and introduced gamers to the horror of performing janitorial maintenance on a busted ship while being hassled by respawning zombies and all you have to fight them off is a gun made of futuristic play-doh. The horror of a mad computer using viruses to turn human crewmembers into invisible mana ray monsters is replaced with the usual alien hive absorbing humanity, the mission design is 1 step forward, 2 steps back (the entire first half of the game is spent repairing a broken elevator), and instead of every cybernetic upgrade being a new toy to play with, they've been reduced to abstract stat upgrades in an action game (unless you pick up one of the super rare OS upgrades that can let you do things like learn to swing a wrench with an overhead swing!) This game stops being scary after the first hour and quickly gets annoying. The entire point of the Dark Engine and its AI was for the player to be avoiding fights, and in this game half the fights are mandatory. Play the first 2 Thief games if you want the dark engine at its scariest. The ending will have you flipping your keyboard in rage.
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