Posted on: February 14, 2013

MustangShelby429
Verified ownerGames: 72 Reviews: 1
SS2
one of the best games ever made!
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©1999 Night Dive Studios
Notice: the co-op feature is available for Windows only.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Notice: the co-op feature is available for Windows only.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: February 14, 2013
MustangShelby429
Verified ownerGames: 72 Reviews: 1
SS2
one of the best games ever made!
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Posted on: August 2, 2013
Piquet
Verified ownerGames: 76 Reviews: 1
Fantastic!
Graphics and AI are of course horrendous after today's standards, but I still get totally immersed, like I did when I first played System Shock 2. This game is fantastic!
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Posted on: February 17, 2013
dueda
Verified ownerGames: 35 Reviews: 2
Where's episode 1?
In par with Fallout, Silent Hill, Doom & others "all timers". But it's nonsense selling SS2 without SS1 bundled as the story is so good, worth a total remake joining both in a new, stereographic 3D-HD engine. Should at least include Hi-res Mod.
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Posted on: April 9, 2018
Foxysen
Verified ownerGames: 356 Reviews: 39
Dissapointing compared to System Shock 1
There we go, System Shock 2. This one was apparently mostly made by Irrational Games instead of Looking Glass Studios, as the latter was busy with Thief 2, I believe. And rereleased by Night Dive Studios, rather excellent. Mix of RPG and FPS. And I've heard sooooooooooo much praising to the heavens over this title... Frankly, from my experience, you should never trust anybody praising art as something more than art, for example. Like "this is not a game, it's a classic and experience" or something. Mostly because it means that they have lost the overall picture. But you get it. And right after playing Shock 1, in all honesty, I can sum it up as "dissapointing". Mostly due to crazy expectations, but I don't think it follows same ideology as Shock 1 at all. Shock 1 used RPG elements for immersion, Shock 2 uses them for some numbers and management crunching. For example, Shock 1 with HUD management tries to simulate the vision of a person with cyber-implants. And you get to do lame cyberspace stuff and even hacking as puzzles. In Shock 2 in meanwhile your character will have no idea how to use a freaking shotgun unless he has 3 Standard Weapons points and all the hacking is a semi-minigame RNG. The latter one was the most dissapointing thing. I wouldn't have minded it if it was done in a good way. Sadly, it's as unbalanced as it gets. There are very certain skills that are useful. And there are some upgrades and stats so useless, it's just UNGF. I am also still annoyed that hacking one turret when you've disabled the whole system suddenly activates them into infighting. I am sneeky haxXxman, stop RUINING it! And don't know. The levels aren't as open. Puzzles are more mundane. SHODAN, having the avatar of who equals to wearing fedora hat, is unthreatening here. Overall, it's still a nice fine FPS RPG crawley thing, albeit with combat more lame than Shock 1, mostly melee part. 7 out of 10. Let's go for 3 stars due to being a dissapointment compared to Shock 1.
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