System Shock Demo is available here
System Shock is the fully fledged remake of the ground breaking original from 1994, combining cult gameplay with all-new HD visuals, updated controls, an overhauled interface and all-new sounds & music; it even has the original voice actor of SHODAN, o...
System Shock is the fully fledged remake of the ground breaking original from 1994, combining cult gameplay with all-new HD visuals, updated controls, an overhauled interface and all-new sounds & music; it even has the original voice actor of SHODAN, one of gaming’s most iconic villains. Witness the rebirth of one of the greatest and most influential games ever created.
SHE IS SELF-AWARE AND AWARE OF YOU
Meet SHODAN. The psychotic AI has taken control of Citadel Station and turned the crew into an army of cyborgs and mutants; She now plans to do the same to Earth. You must explore and battle your way through the depths of a space station gone to hell. Stop SHODAN and avert humanity’s destruction.
HER TERMINATION IS OUR SALVATION
FEATURES
- Fight to death in the depths of space
- Face off against the forces of a rogue AI gone mad
- Improve your skills and adapt to take on your foes
- Discover a non-linear story unfolding at your own pace
- Jack into cyberspace to hack the system and open other routes
- Innovative art style combines retro future design with modern technology
Become fully immersed: shoot, brawl, crawl, climb, leap and think your way through Citadel Station.
IMO this is a well done remake. It hits all the points of the original and smooths over its rough edges as well. For most people I recommend this over the OG one, unless you are super dedicated.
Played the original a couple years ago and found it to be unique and engaging despite its flaws. I then played System Shock 2 and found it to be just okay. The original is an immersive sim, and the second is a shooter with inventory management and survival horror elements.
This remake had a difficult development with multiple complete restarts, and the developers settled on being mostly faithful to the original. Some changes are good, some are bad, but the biggest problem is they try to turn it into the second System Shock.
The original had you acquire an armory as you explored, and Shodan started escalating her efforts as she realized how much of a threat you were. Ironically, the original (immersive sim) felt better paced than this one (proto-shooter) because now you have an extremely limited inventory and so have to constantly stop to manage it. Weapons take up a large amount of space, and you can only carry a couple at a time. I felt like I was constantly moving backwards to look for supplies, or running back to another floor to refill my health. All the junk that was just for decoration now has a monetary value, so now I need to pick that up and take it to a recycling machine for coins. Coins are either used for two (yes, two) ammo magazines per floor or for weapon mods that actually make your weapons take up more inventory space.
The graphics, despite being more realistic, make the lighting all kind of blend together. The original had bright areas and dark areas to set the mood, but this one feels like it has two or three brightness values. Everything blends together so much that items are hard to see - even the bright blue audio logs with a flashing yellow light on them don't stand out.
I liked some things. Creature designs look good - I wanted to get up close and see the details. Some of the environments now have details that the original only implied. Diego has more character development.
Overall, I prefer the original.
New System Shock excels in many aspects, breathing new life into the cult classic. The graphical overhaul is a sight to behold, immersing players in a beautifully dark and atmospheric world. The attention to detail is remarkable, enhancing the sci-fi elements and transforming the game into a visual feast. The revamped sound design further elevates the experience, with an eerie ambient soundtrack that keeps players on edge. It dramatically improves over original upbeat audio mess.
The variety of weapons and combat-enhancing stimulants offer a versatile approach to combat, allowing players to experiment and adapt their strategies to the ever-present dangers.
The narrative has also been given a fresh coat of paint, offering a compelling and thought-provoking storyline. The chilling presence of a rogue AI SHODAN remains as captivating as ever, constantly taunting players and questioning their actions.
The controls can feel a bit clunky, unresponsive and frustrating at times, especially when engaging in intense combat situations.
Certain sections lack proper signposting, resulting in moments of confusion and backtracking. Navigating this monstrous maze quickly becomes very daunting, as you can technically go everywhere right from the start. This can hinder the overall pacing and immersion, especially for newcomers who are unfamiliar with the original game. I got lost so many times that I eventually started making my own notes.
Another area of improvement lies in the cyberspace "hacking" minigames. They are improved dramatically over the original, but I found them confusing and frustrating, and I dreaded each time I had to go through them.
Despite its flaws, the System Shock Remake stands tall as a worthy homage to the original masterpiece. I hope to see System Shock 2 reimagined in the same way.
I will start by saying I feel the original was better, but for those that were put off by the archaic design and visuals of the original, should consider giving it a try. It strikes a good balance of being faithful to the original while modernizing it and adding new stuff. Much like the original Resident evil remake.
The new visuals are pretty good, and the station actually looks livable now. There story was expanded some by a longer and more deailed into, plus a bunch of new audio logs. The cyberspace sections are much better and play more like a descent clone (the original was like that as well but far more janky). Difficulty is diveded into 4 sections with 3 levels each, giving the player a lot of options in how hard or easy they want certain aspcets. Something I wish more games would do.
Now for the bad. They added a new currency system based on taking all the random and non essentail objects in the world and taking them to a recycler to gain credits used to buy more health/ammo or more importantly, weapon mods. The problem is the fact that the limited inventory and there being only 1 recycle station per floor (often in really out of the way places) means a lot of ferrying items and slowing an already slow paced game to a crawl at times.
The sound track also is inferior. Not that its bad per say, but outside of combat, a lot of time you are sitting in silence, or barely audible ambiences.
Im also not to fond of the final boss. While it still takes place in cyberspace, it's now on foot instead of flying. Its also much longer and if you die you have to start the entire thing over. Its different for sure, but not better.
Lastly while the expanded story is nice, it also comes with some odd retcons, as well as SHODANS god complex (while always hammy) is taken to the point of being marvel-esc comical and hard to take seriously.
All that said its good remake but a flawed one. I personally prefer the orginal (especially the remaster) but the remake is worth picking up
These days it seems like most games take up around 50-100 gigs of space on your ssd, but this one is less than a 4 gig download, 8 gigs installed. Hard to believe such a dense game could be so small. Reminds me of the good old days when game designers new how to work magic with code to make games run efficiently on resource strapped computers. It's like a different mindset that bleeds into the gameplay itself, tasking you with writing down codes you'll need to reference later. This game doesn't treat you like a toddler. It was a bit of an aquired taste that took some getting used to, but once I got used to the inventory and scrap system it really shined.
I don't typically like dungeon crawlers or games where the only npcs you interact with are enemies, but this game really made it work. Enemy variety is good. Weapon variety is good. Nothing feels useless or unwarranted. It like an RPG from a time before RPG's treated experience points and minor stat increases as mandatory. It's just a really tight game. And that's coming from someone who never played the original, so no nostalgia bias here. Also, no strategy guide necessary, but you might want to look up where the 2 inventory expansions are so you don't jettison them out into space by accident.
Also, comparing this game to the other remakes that have come out lately and completely blown it like dead space or warcraft 3, it's clear Nightdive Studios wanted to get it right and they really did. They didn't add any modern day-isms, new features that broke old mechanics, cut any corners, or make promises they had no intention of delivering on. They just made a perfect remaster to an excellent game.
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