Includes Syndicate and the American Revolt expansion.
In the dark and twisted cities of tomorrow, corporate syndicates compete for global dominance. But the boardroom deals and corporate takeovers of the future look very different from today: they are lead by marketing directors who manage teams of...
Includes Syndicate and the American Revolt expansion.
In the dark and twisted cities of tomorrow, corporate syndicates compete for global dominance. But the boardroom deals and corporate takeovers of the future look very different from today: they are lead by marketing directors who manage teams of half-men, half-machine cyborgs with no conscience and plenty of guns.
You are an ambitious marketing director in the Syndicate, hand-picked to lead a team of cyborg mercenaries. You work in the problem-solving department and you are damn good at "taking care" of problems. Some might say that violence is not the answer but you know better. There here are hardly any problems that you can't solve with a well-placed bullet. Collateral damage in the local population and infrastructure during the “negotiations” is, as always, acceptable. After all, what would you expect form the dystopian futuristic world run by mega-corporations?
Syndicate is Bullfrog’s masterpiece of a game in which you aren’t saving the world or protecting innocents. You just make sure that your employers get what they want. At your disposal are four cyborg agents, an impressive arsenal of weapons and gadgets, and a massive selection of cybernetic upgrades. You are free to unleash this power on a highly interactive map where you can blow up buildings, steal cars, light trees on fire, or just shoot stuff. Produced by Peter Molyneux himself, Syndicate is the essence of cyberpunk and, with its great music, stylized visuals, and mind-blowing atmosphere, it has earned its place among the best games of all time. Make sure to check out the game that secured Bullfrog's place in game development hall of fame.
I remember liking this a lot when I was growing up but it definitely is showing it's age. The pathfinding is terrible and the controls are a bit difficult at times.
I still enjoy the game and it's well worth a shot but having some community mods or something to update the game would do it a lot of favors.
This game is not as good as it's cracked up to be.
You'll command a team of up to 4 - and you're supposed to guide them in an RTS-style strategy style with elements of X-Com.
What you will actually do is click like you're playing Diablo.
The game moves too fast and the interface is too clumsy for any more strategy than "everyone open fire" (or "charm all the other characters on screen". So allright there's two strategies). Yes there's new weapons and upgrades and so on and they add a bit of variety, but the strategy is essentially the same. Fun for a few missions but rapidly gets very dull.
Also you'll unlock all of the upgrades by halfway through the game. So once you've got a team that works, you'll barely change your loadout.
So...yeah. Interesting in that I now know what everyone was talking about, and it's not bad. But not as good as it's cracked up to be.
If you are unaware, the Devs for the Syndicate series could not reuse the name, but they basically made Syndicate 3 but had to call it Satellite Reign instead. If you want to get your fix of Syndicate on modern hardware, I would highly suggest looking at that one which is also on GoG:
https://www.gog.com/en/game/satellite_reign
The concept is really interesting, I don't remember playing something quite like this before and makes me want to give Syndicate Wars a try. However, the missions become quite repetitive really fast, plus the controls, the UI and graphics are not helpful at all. I was left wanting more, overall the gameplay feels rather shallow.
Give it a shot if you want to play something innovative, but don't expect to get many hours of fun from this one.
Very brutal game, great fun and brilliantly executed by Bullfrog, which by then had become a by-word for "quality releases". Can't wait to play it again!
Yes a lot of people will have remembered playing this on a 386 or 486 but the Amiga version was first. And actually a lot of tricks had to be used to to make it look like more than 16 colours were used (just 16!) in "dithered" modes for the higher resolution on the PC version. Just goes to show how what a poor spec creature a "PC" was back then...
Not any more, how times have changed ;-)
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