Posted on: October 28, 2023

SamFisher2041
Verified ownerGames: 1481 Reviews: 4
It's always simple bad decisions
It's always simple bad decisions that ruin games. Years of studying to gain skills to do what not just anyone can do, but screwing it up because of bad decisions that just about anyone off the street could correct them on. So, the first and most important thing is I didn't finish the game because of a glitch where an item I had disappeared, and the game doesn't allow saves...it just saves the game for you, so no going back to a previous save. Inventory was bad. Camera was bad. People talking when you haven't responded in a few seconds got annoying. When using a controller which is the best option for their gameplay since they catered to consoles, you can't see all the interaction options until you're close. Running yet again wasn't default or a toggleable option. Who walks in these games? Make it default. Can't skip dialog, so if you've heard dialog before, you have to sit through it. A decade and a half after the first game, and there's still slow movements (opening doors, stairs, etc), which was the biggest hindrance in the first two games. Contrast that with something like Myst where you can move quickly instead of spending half the game watching the character get from point A to point B. Completely different play style. Just because it's been years doesn't mean the style has to completely change. Like Matrix 4...why is it that after years the creators just go a completely different direction? Just use the same style and polish it up with modern mechanics and it'll give people more of what they loved. It was made for consoles and whenever you do that, it makes a game worse. If Baldur's Gate, Icewind Dale, Planescape Torment, etc was primarily made for consoles, they wouldn't be as good. But they were ported to console later and are timeless classics. If Uncharted was made for PC, the combat would have been leagues better. So would Syberia 3.
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