Discover the legacy and embark on the journey to Amerzone.
Buy now!
All four Syberia Games are available in the Syberia Collection at a bargain price!
Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the sign...
Discover the legacy and embark on the journey to Amerzone.
Buy now!
All four Syberia Games are available in the Syberia Collection at a bargain price!
Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automaton factory buyout. Mission accomplished? Perhaps, but not for her...
An unlikely pair, young Kate Walker and old, eccentric Hans Voralberg now set off on a journey together, in search of the last of the fabled Syberian mammoths at the heart of a long-forgotten universe. The surreal quest Hans began alone several years ago will come to a final close as he and Kate face obstacles far more dangerous than ever before, testing their courage and determination. Far and beyond, a mystical Syberia awaits their arrival.
Good conclusion, finally getting to Syberia and such. However, the logic of the puzzles counters the fun characters and rich world (richer than the 1st game I would argue).
It's not a bad old school point and click if you need to scratch that itch. Keep a walkthrough handy.
Where the first game brought me tears (when Anna wasn't able to get on the train to meet Hans and the love she has for her brother. Also, Helena who loved Hans.) and joy (finally meeting Hans) and rich story (The family backstory), I felt a little frustrated in the sequel.
I missed the little towns we visited in the first game and there were items that I missed completely because either I couldn't see properly, or I missed the icon changing to examine the item.
I wasn't sure what to expect with a sequel, as I'd really enjoyed Syberia (1st). But this game has the same high quality graphics, music etc...However, it seemed rather short campared with Syb 1. Some of the pointers to solutions are very obscur having no logical relationship to the problem (no spoilers but the sequence for the train controls -- in the Youkol Vilage) lacked a logical basis so I had to rely on Kate saying "its stuck" or "that won't work" etc and went forward by elimination (perhaps its me and others haven't encountered this sort of issue). Also, why does old Boris (ex Syb1) suddenly appear in his out of control plane: convenient for Kate but lacks a logical relationhsip with that scenario. The ending, once I mastered the mammoth calling device, came at a rush. It was quite moving, but very abrupt: and poor little Youki gets left locked in the gate mechanism cage having given such stirling service on several ocassions. The interruptions from the New York office were irritating and served no purpose (we know what is happening to Kate!) and jarred with their rather crude language. Not sure what Sokal was thinking of by introducing them and the dumb seeming detective. I can see the possibility for a sequel in that Kate had been left with a ship and Kouki on Syberia Island whilst Hans has gone off into the distance. Perhaps it already exsist as this game came out in 2004.
Overall a good game. On the positive side, one should mention:
+ Interesting and unique story
+ Beautifully rendered images
On the negative side:
- Riddles often lack depth (NOT comparable to e.g. Myst)
- Most of the time is spent searching instead of thinking
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