Discover the legacy and embark on the journey to Amerzone.
Buy now!
All four Syberia Games are available in the Syberia Collection at a bargain price!
Kate Walker, a young ambitious lawyer from New York, is handed what seems to be a fairly straightforward assignment. Just a quick stopover to...
Discover the legacy and embark on the journey to Amerzone.
Buy now!
All four Syberia Games are available in the Syberia Collection at a bargain price!
Kate Walker, a young ambitious lawyer from New York, is handed what seems to be a fairly straightforward assignment. Just a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to New York. Little did she imagine, when embarking on this task, that her life would be turned upside down.
On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible individuals and locations full of extraordinary machines and an amazing atmosphere. In her attempt to track down Hans, the genius inventor - the final key to unlock the secret of Syberia - she will traverse both land and time on a journey that will throw all that she values into question, while the deal she sets out to sign turns into a life-changing experience.
Pro:
- nice setting, steampunk optics
- fine graphics
- slow gameplay
Con:
- illogical puzzels
- non linear plot, with non linear content, so you have to double check everything and every room
I installed Syberia without any problems, the game starts up well and works fine.
I played it with great enthusiasm for nearly three hours and then came the breakdown.
You start in a little european village with a really nice steampunk graphics. Although the stories plays in the 2000s you feel like being part of a 1890s story. The beginning is easy and you can easily follow the plot. But after a while you have different options, where to go.
My problem was, that I at first inspected the factory, an I did it in detail and solved any puzzle I found. After that I went to the family house, and the story then led me back to the factory, and now without doing anything special new puzzels appeared.
There were new things in rooms I have inspected before, things that were not there before.
I had to check everything twice. That irritated me and I was not sure, if I had to check all the places, where I have been before again. So I stopped playing.
I cannot recommend that game.
I can't recall an other game where I found the walking so tedious. Yes, the world is pretty enough for a game from 2002 and the Art Nouveau stylised buildings are gorgeous but all that walking back and forth is mind-numbingly dull, even at double-click speed. Then there are the stairs . . . so many stairs, all of which the character takes soooo slowly. Aaaaaargh.
The dialogue grates with me, it is in my opinion poorly written. There comes a point where (attempts at) jokey dialogue just turns into flippant banality and Syberia overshoots that point by a mile.
Throughout the game your character gets calls from various people, supposedly to create back-story and flesh out the whole thing. I find them completely uninteresting, unnecessary, gimmicky and a total waste of time and am grateful to have the ability to fast-click through them.
The puzzles, because of the tediousness of the walking, quickly turn into chores. A good example of this is the puzzle involving the Cuckoo birds:
***BEGIN SPOILER*** You need to climb to a higher level to get an item for a puzzle but birds are blocking your way. You later find out from a book that the birds like a certain grape so a new puzzle is now to get this grape to lure away the birds. At first every character you speak to says they know nothing about the grapes. If you ask the professor he tells you to ask the station master who denies all knowledge and walks away. You then, counter-intuitively, need to ask the station master AGAIN who now tells you to ask the professor, so back to him you go. He now tells you to ask the rectors (who if you asked them previously would have said they know nothing about it). They then tell you to go back to the station master who will now open the door to the garden with the grapes for you. All this back and forth feels like EONS of walking and walking and walking and stairs and stairs along the same bits of scenery over and over again. Aaaaaargh ***END SPOILER***
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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