Posted on: July 31, 2024

jammonstrald
Verified ownerGames: 152 Reviews: 41
A unique world, a personal discovery
Syberia tells a simple story about getting caught up in a world where nothing goes as planned. But maybe, because of that, a person discovers their true calling. It's a very strange story, in a desolate world that time seems to have passed by. The atmosphere is both quaint and charming, while just under the surface there is something ominous or sad. Everywhere you go, the world shows signs that these places are dying or have long since been abandoned. Yet the more you push through the challenges and these forgotten places, the more it seems that something magical and meaningful awaits in the unknown. In Syberia. I found myself oscillating between really liking the game and getting a bit frustrated by some of the slower pacing and backtracking. But in the end I enjoyed it and I feel that some of the less appealing aspects served the game's message and themes. There were really only a few questlines and puzzles that I found particularly aggravating (mostly with having to run back and forth conversing with NPCs), but overall I felt that the puzzles were decently constructed. They were all decipherable with the information given by the game, and quite a few were particularly clever and creative. I really liked the use of the cell phone as a combination exposition and puzzle device. The only really big criticism is something others have pointed out: Kate's difficulty with stairs. There are a lot of them in the game; and she takes each....step.......very.........painstakingly..............slowly. It did get a laugh out of me a few times though. The game asks for a lot of patience, and I think if you get on board with its theme, then it rewards that patience. I was surprised how emotional I got in the end. Maybe I encountered the game at the right time, but I found its core idea really resonated with me: to embrace a call to unexpected adventure.
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