Posted on: June 3, 2019

BlueBangkok
Verified ownerGames: 192 Reviews: 31
Starts great, becomes dull later
This is one of the games that blows you away at the beginning with its tactical depth and humor, but as you progress, it gets more and more tedious. Since frontal assault is suicide after the first 4 campaign missions or so, you will quickly adopt the following universal tactics: first you spot enemy units with your long range commander vehicle, then you set up your artillery, you block access paths to the artillery with your frontline units, and if you want, you can mine entrances with your minelayer unit. Then you proceed to bombard the enemy who will then charge directly at you with no regard to its survival rate. This artificial stupidity is needed here because you play against incredible odds. You have a small army with no base building, so any unit lost equals reloading an earlier save or restarting the mission. Enemy, on the other hand, has hordes of elite units with strategically placed artillery support. The need to proceed carefully, use spotter units and provide your own units with sufficient support is refreshing at first. But once you are doing it for like 200th time, it quickly becomes a chore. One mistake will mean a reload so you can easily spend several hours in one late game mission, more than the first 4-5 missions combined. It's not that this game's core gameplay isn't fun, it is. The difficulty is also not a problem why it becomes boring later. It's just that it becomes a tedious chore due to super-long missions.
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