Posted on: June 15, 2019

gamesiactuallyown
Verified ownerGames: Reviews: 3
Nearly perfect, but...
This game is incredible, even all these years later, and has elements that most AAA games don't bother to include despite their incredible graphics. If you like a shooter that makes you think, and doesn't incentivize killing above all else, then SWAT will be your favorite game. Every level has unique challenges, and because the enemies are randomly spawned and their behavior changes every time you play, you can play the same level a dozen times without getting bored. Every door requires a thoughtful way to enter that will spare the lives of your squad, and get most of the suspects to drop the weapon. The AI is clever and realistic; they won't throw their lives away, and they'll find places to hide and ambush you, or barring that will retreat to their friends. In some instances (this might have been a coincidence) I saw suspects hiding with a civilians to keep us from shooting them. I've loved playing this, and I'll play it many times more. Why did I take away a star, you ask? Because there are some game-breaking bugs/poor programming that will ruin my score, and I am powerless to do anything. For starters, at least a dozen times every game I have to issue an order two times or more. The squad will remain motionless after I issue an order, and it wouldn't bother me if it didn't happen constantly. Second, the squad member AI can be mindnumbingly stupid. One time a squad member was standing in a doorway as he was being shot, and did nothing to move. Another time a squad member deployed a flashbang by running to the spot where it was to be deployed, and then tossing it on the ground while standing there. Worse is when they throw it against the wall of the room where it was supposed to go inside. There is more, but this is the worst of it. It's sad that the developers took so much care with everything except this. But, it's years later, and it will never be officially fixed. Such a shame.
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