Posted on: April 21, 2020

whiteinge
Verified ownerGames: 331 Reviews: 2
Solid Metroidvania with great combat
I was a little put off at first by the sometimes uninteresting generated rooms and I worried that the overwhelming enemy waves would be a death-grind until you had earned enough meta progression points to be able to weather them. Thankfully neither one is a core gameplay element and after the first boss fight I was hooked. The Metroidvania skill progressions are very evenly doled out and keep the game fresh and interesting. Each one lets you access areas you couldn't before, as expected, but also lets you selectively ignore the would-be grindy parts of the level you just conquered. The inevitable backtracking always increased in pace and never became a slog. The combat is one of the best parts of the game. Your character upgrades are helpful, as expected, but the game also constantly pushes you to do better as a player -- more combos, better timing, better use of abilities until they become ingrained (and often essential for the challenges in the next section). If you enjoyed the combo-heavy, dogee-heavy aspects of the combat in Guacamelee you'll definitely enjoy this too. (To set expectations, this game doesn't really have the same tricky platforming as well though.) The story, art, setting, and ambiance are all fantastic. I was totally invested in the dark and gloomy setting and my character. A few tense areas (and every boss fight) got me legitimately worked up.
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