Posted on: April 5, 2025

Alienslayer
Verified ownerGames: 69 Reviews: 3
Great platformer!
Super fun, addictive soundtrack <3
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Developed by Games From Earth, Published by Bonus Stage Publishing, All logos are trademarks of Games From Earth, registered in Belgium and other countries. Sunblaze is a trademark of Games From Earth and may be registered in Belgium and other countries. All other marks and trademarks are the property of their respective owners. All rights reserved.


Game length provided by HowLongToBeat
Posted on: April 5, 2025

Alienslayer
Verified ownerGames: 69 Reviews: 3
Great platformer!
Super fun, addictive soundtrack <3
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Posted on: June 10, 2025

kiaisensei
Games: 108 Reviews: 3
nice game
nice puzzle platformer, quick respawn
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Posted on: September 5, 2025

NeverwinterKnight
Verified ownerGames: 129 Reviews: 10
As Difficult As You Want It To Be.
I never thought much about the term casual but for this review I will be using the meaning in that anyone who plays up to completing the main story. For casual players I'd rate the game a 10/10. For anyone else I can do no better than an 8/10. The main reason for this is that the game is rather forgiving but only if you treat it as a puzzle platformer. The game gives you an instant death if you make a mistake but spawns you at the level where you died and you don't lose progress. You can also quit at any time or revisit levels that you have already completed. When played as a casual game it respects your time. Also, I must give high praise that this game does not have achievements related to the amount of times that you die. For one, dying is not an achievement and secondly if you plan on playing this game then you must not be afraid to die and achievements tied to deaths would teach the player otherwise. Now, if you want to play the "Hard" levels or wish to go speedrunning it ceases to respect your time. You should be aware of this. The biggest issue for me is when a game has got issues where the player dies or fails not because of mistakes made by said individual but because of game design. For example, in Chapter 5, levels 42 and 44 there are times when Sunblaze gets stuck inside of the starting platform and cause you to miss your opening jump. This is not that big of a deal for a casual run but if you are speedrunning then this can mess up your entire run. Level 104 of "The Lost Levels" had me confused as Josie did not appear on screen and a block fell out of the sky as soon as the level loaded. I could not replicate this but I did often "transition" into the level in front of an obstacle when I should be starting behind it and as a result fall to my death. For those thinking of doing a completionist run, I must warn you that the HowLongToBeat times at present (17.5 hours) for completionist are terribly off. The old completionist times were 70-80 hours.
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Posted on: June 14, 2023

xaero47
Verified ownerGames: 132 Reviews: 89
hard
One of the hardest games ever made, but worth it. Great concept, simple, the story was a bit lacking but overall it was great. The Lost Levels were one of the better levels in a game I've experienced.
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Posted on: December 16, 2023

Syader
Verified ownerGames: 134 Reviews: 5
Very hard but overal good game
Cute and nice story Very challenging gameplay - be prepared to drop and come back later - for about ~10 too hard for me levels i managed by using infinite jumps. Music is nice and chill.
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