‘Summer in Mara’ is a summer adventure with farming, crafting, and exploring mechanics set in a tropical archipelago.
‘Summer in Mara’ is a single-player experience in a calm, relaxing environment, with a handmade look and an exciting narrative. You will be Koa, a little adventurer girl who wants...
‘Summer in Mara’ is a summer adventure with farming, crafting, and exploring mechanics set in a tropical archipelago.
‘Summer in Mara’ is a single-player experience in a calm, relaxing environment, with a handmade look and an exciting narrative. You will be Koa, a little adventurer girl who wants to explore the world that surrounds her.
In ‘Summer in Mara’ you’ll have to take care of your own island, harvest your crops, create new tools and buildings, and sail with your boat to discover new islands and secrets.
KEY FEATURES
- An open ocean with over 20 islands to explore.
- Customize your own island with buildings, crops and farm animals.
- Over 25 characters to meet and befriend.
- More than 300 quests to make Mara a better place.
- Day and night cycle that have an effect on the world with climatic events.
You’ll have your own island, but taking care of something like that is a lot of hard work. You’ll be able to plant trees to get wood, and craft new tools and buildings with different materials. Or you can create crop fields to grow all kinds of vegetables. You’ll also have a farm with chickens and pigs to take care of.
But be careful, because this isn’t as easy as it looks! You’ll also be able to fish in a pond or in open sea,, cut trees with your hatchet, build things with your hammer, and use a hoe to help you harvest your island.
Koa will need your help. With a basic set of skills, she can acquire new abilities and learn from the world that surrounds her. We want you to feel like you’re growing up with Koa, bonding with her and with all the other people in the archipelago.
You’ll be able to sail to new islands and find treasures and other secrets in the middle of the sea with your trusty boat, which you can upgrade with a little effort and time.
With new islands comes new people. You’ll talk and trade with over twenty characters, each one with their own story and lives. They’ll give you quests, hints about the world, or just anecdotes about their experiences and travels. Getting to know them is a significant part of the game, so we put much effort into making them unique and exciting.
But not everyone will be friendly. An evil corporation called Elit wants to conquer Mara and exploit the ocean. Napopo is one of their first victims, a strange creature that will seek Koa for help.
Popular achievements
Scout
Collect 30 objects.
common
·
55.7%
Explorer
Collect 60 objects.
common
·
46.22%
Adventurer
Collect 90 objects.
common
·
37.52%
Clumsy
Craft 20 objects.
common
·
33.67%
Goodies
artbook
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
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At this time I cannot give Summer in Mara (ver. 1.5) a good review. The game is clearly unfinished.
I’ve already found 2 very annoying bugs.
POSSIBLE SPOILERS (Island of Qalis)
– One bug was the mail crabs (quest says to find 5 when there are only 3 on the entire island). Can’t finish the quest until 5 are found.
– As for the second bug: if I touch any of the vending machines (I’m assuming that’s what they are), the inventory system gets trashed. I can’t pick up anything, from anywhere, from that point forward.
The game has good potential, but they needed to put a little more time and effort into testing it before they released it.
As of this version (1.5), I cannot recommend it.
I will start by saying that I am a fan of farming and simulation games in general as well as RPG and exploration/survival games. I usually don't mind a lot of fetch quest and I'm okay with repetitive tasks.
So here are the good, the bad and the ugly.
The good: For an indie game, the graphics are quite nice. I really enjoyed the animation scenes at the beginning and at the end. I also liked the character design and the environment that you can explore. The music is also very good and makes the whole experience very immersive. It's a matter of taste but I also enjoyed the story, although it was perhaps not as deep as it could have been. Otherwise there is definitely a wholesome, feel good vibe to this game.
The bad: As many mentioned, the whole game is a fetch quest. There is not much else to say about that. Basically it feels like a visual novel with fetch quests in between with a little pinch of farming. I think that what's the most annoying point of this game is it's emptiness. None of the islands you visit (Although beautiful) offer anything interesting. The farming aspect, that was one of the selling point of the game, was very poorly executed. There is basically no point in farming things aside for some fetch quest. Making money is irrelevant and there is zero progression for the character aside from the fetch quests. This made the game really not satisfying to play because there is no sense of accomplishment for doing something. You just hoard animals and fruit trees for no reason.
The Ugly: The developers have not updated the game since June 2020 and the game is full of game breaking bugs. For example, I was not able to finish it at 100% because one quest item do not spawn where it is supposed to be and I tried everything to fix it. A lot of random crashes are also present. It's not unplayable but it definitely do not feel like a well polished game.
It's too bad because I really wanted to love that game but I can't.
I'm about 16 hours in "Summer in Mara", and about 60% done with the game. Overall, I've been enjoying it. It's relaxing, the art style is calming, and the music helps with this ambiance. However, I have encountered a number of annoying bugs, particularly one where a story mission was impossible until I looked for a solution on the internet. That made this a less-than-restful experience.
In more detail...
1. Although maintaining the island is a key game mechanic, don't expect "Stardew Valley" or "Harvest Moon" levels of management. You only have sixteen plots for growing crops, and half of those don't become unlocked until later in the game. You can redistribute trees and berries, so long as they go in the right ecosystem. The animal pens, however, are always in the same spot; you can't choose where they go. (Also, fences don't auto-lock, so good luck getting a perfectly straight line).
2. As mentioned in other reviews, the "300 quests" in the game summary are predominantly fetch quests. Even the main plot quests are basically fetch quests. A bit more variety would have been appreciated.
3. Not all of the controls are labeled, and in one case the wrong input is provided. It took me 30 minutes and three diving goggles to finally Google the minigame and discover that I should be pressing left shift and not "W" as the game was telling me. It also took a few minutes of experimentation to find out that my 8 and 9 keys changed Koa's shirt and backpack.
Overall, the game is rough around the edges, but I'm still enjoying it.
Sorry but this is a Deiland reskinned
- all the annoying mechanics are inherited and even updated to be more annoying
- more stupid fetch quests like "i think you need some food, i'll cook you a pie!" to make game longer
- closer to game end you'l hunt NPCs randomly placed on a random locations and meet bugs like quest items disappearing from inventory
Questionable writing, bugs, spelling mistakes, Verbal mechanics(people say something that may exist, but likely doesnt), statisticless hidden background mechanics(how or when does something grow?) and a whole lotta meaningless fetch quests for some unlikable characters.
Its a visually apealing but flawwed game which seems rushed towards the end.
There is something here, but it seemed to be infected by something which rotted it at the core.
This game is waiting for a review. Take the first shot!
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