Demo version of Stories Untold is available here
Stories Untold is a compilation tape of four episodes from the now cancelled series of the same name, including a remaster of the original pilot episode “The House Abandon”.
ABOUT NO CODE
No Code is an independent developer based on Glasgow, Scot...
Stories Untold is a compilation tape of four episodes from the now cancelled series of the same name, including a remaster of the original pilot episode “The House Abandon”.
ABOUT NO CODE
No Code is an independent developer based on Glasgow, Scotland comprised of Jon McKellan, Omar Khan, Geoff Angus, and Graeme McKellan with help from Lee McKellan and Jack Perry. Jon and Graeme are brothers, Lee is married to Jon, Omar and Jon have been friends since age 3, and Omar rides a motorcycle each morning much to Jon’s dismay. The team’s previous experience includes work on notable games including Lead UI Designer on Alien: Isolation.
The Stories Untold poster was created by Kyle Lambert who also designed the same for the Netflix series Stranger Things.
Copyright 2017 No Code. All Rights Reserved.
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Enjoyed this short game, the style is very nostalgic and having a meta game within a game is a novel idea. To be honest, I played this wearing headphones and it had great sound effects. Scared the bejeebers out of me at times. One has to be already familiar with the game concept of text input or a new player may be lost what to do. I had to think hard to remember the basics and had me scrambling to look up further tips to get the most out of game flavor text. There isnt any tutorial either, you just are plonked down in front of a computer in game.
Text games lend well to immersion as it forces you to use your own imagination to visualize whats going on, which leads to great jump scares and such. The sound of someone breathing as they creep up on you from behind is intensely personal and frightening.
great game, due to short length might want to get it on sale.
This is one of my favorite games ever. It's only 4 hours to play through, but it was so incredibly well done and it sticks with you. I got this for free on Epic and then bought here to support the devs.
The puzzles in this game are fun to figure out. I feel like this is much bigger than the puzzles. The atmosphere is very immersive. The horror goes much deeper than silly and cheap jump scares, and the delivery is very clever. The first episode alone- just thinking about it gives me chills.
Most importantly, this game stays with you. I played it over a year ago and I still periodically think about it. Definitely a unique experience that I think you should have at some point, like playing Subnautica for the first time or playing through It Takes Two with a good friend. Some of these experiences transcend the game itself and feel more like a fond childhood memory, and that's what I think truly makes a 5 star game.
The game is a text-based adventure, like those old-school 80's games where you type "go to" and "look around" with no visuals. The game tries to innovate with some good ambiance and some more stuff to do, but at it's core it is a text-based adventure game composed of four different stories.
The game has two problems, the biggest one is that it's confusing, let me give you an example, in the first story you come to your old family's house, in a note your father says you need to turn on the generator at the back of the house to have light, so you exit the car and the game gives you two options, the front door or the yard on the side of the house, you choose the yard and from that you expect to move to the back of the house.
But when you try the game sends you to the front of the house, you can't go the back of the house, the game just won't let you, after wandering around I decide to go to the yard and "look around" and I find the generator, it wasn't at the back of the house but in the yard next to the house, it may sound silly, but this type of stuff happens throughout the game, it's impossible to play it without a walkthrough, because of how confusing the game is.
Another example is on the third story where you're supposed to read some instructions to type some codes into a computer, but the instructions are impossible to read because the text is too small written in a font where I can't see the difference between y and g, I get that's realistic, but this is style over function.
I gave up when I had to listen to morse code, I was getting a headache from playing it, it's just a frustrating experience.
The other problem is that the stories feel incomplete and have unsatisfying conclusions to them, even for short stories.
Overall I would not recommend this game to anyone, it has good ideas, but it's awful execution makes it frustrating rather than intriguing, I lasted for 2 hours and couldn't even finish it.
I didn't quite know what to expect and kinda assumed this game was about fiddling around with old equipment to solve some puzzles. While this element exists to some degree, the main game mechanism is typing in text in some kind of old school text adventure. The problem is that it's a very poorly done mini text adventure with a nearly non-existing parser that just forces you to type specific phrases to continue.
It doesn't even follow conventions like describing the surroundings so you need to type "look around" all the time to even get a clue what you could do.
Even in the better parts where you fiddle around with equipment from the 80s, you actually just look up instructions and type in text lines where the game insists on case sensitive input. It's maybe worth mentioning that even with enabled subtitles, you need to understand certain spoken code sequences in the third chapter, so if you you're hearing impaired or muted your audio, you won't be able to solve certain tasks (I wouldn't call them puzzles). Finally, there are two scenes where you can walk around in a very basic 3D environment but both are very short and very simple.
So, well, it took me around two hours and a half to finish this and while the story was OK, I can't wholeheartedly recommend this - at least not for the full asking price. As with many experimental indie games, there's just too little content and most of it doesn't even feel like a game.
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