Stories: The Path of Destinies is an action-RPG set in a vibrant fairytale universe filled with floating islands, majestic airships, and colorful magic. Reynardo, ex-pirate and unintentional hero, suddenly becomes the last line of the defense against the mad Emperor and his countless ravens. Can he...
Stories: The Path of Destinies is an action-RPG set in a vibrant fairytale universe filled with floating islands, majestic airships, and colorful magic. Reynardo, ex-pirate and unintentional hero, suddenly becomes the last line of the defense against the mad Emperor and his countless ravens. Can he come up with a plan that won’t blow up in his face, for a change?
In Stories, each choice you make takes Reynardo into a unique narrative. From tongue-in-cheek takes on heroic adventures to dark, Lovecraftian scenes, Stories’ repertoire is as diverse as it is action-packed. But Reynardo’s fateful decisions won’t always come easy: Sometimes retrieving a weapon lost at the beginning of time means sacrificing the life of an old friend. But with so many choices to make, so many potential dire destinies, wouldn't it be great to be able to come back in time, learn from your mistakes and find the one true path?
Unique choice-based narrative in which players explore many different storylines to find the path to victory
Fluid and fast-paced combat blending acrobatic swordplay, grab attacks, special abilities, and more
Charming hand-drawn illustrations and a colorful storybook aesthetic
A deep skill tree where players can unlock powerful new abilities such as the Hookshot or even Time Mastery
An arsenal of magic-infused swords that can be crafted and upgraded
An original soundtrack that changes dynamically with every choice
Stories is developed by Spearhead Games. Published by Spearhead Games. All marks and trademarks are the property of their respective owners. All rights reserved.
Popular achievements
New reader
You have opened the book for the first time.
common
·
85.69%
Close your eye
Put 25 Predators to sleep. The eternal kind.
common
·
44.93%
Family jewels
Find your first gem.
common
·
52.8%
Explorer
Curiosity never killed anyone right? Open your first secondary path.
common
·
53.69%
Show me your moves
Achieve a 30 hit combo.
common
·
69.21%
You know nothing Arctic Fox!
Get hooked by spending your first skill point.
common
·
90.68%
Excalibur? Nah!
Craft a magical sword (Firestorm, Winterthorne or Void Blade)
common
·
59.67%
I'm no rookie!
Remember your old talents by spending 15 skill points.
common
·
39.55%
Masamune is for melancholic bad guys
Take your sword back to the forge to improve it.
common
·
59.4%
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It's a rather enjoyable action game with a story telling through multiple attempts and various approaches. What really elevates it, is the story itself, though. Playing through 5 different paths was a pure joy for me. And there are more than 20 paths to explore, each uncovering a different spin of events.
You can't bet wrong on this one.
It could be a nice game if it were not full of bugs. It doesn't start or freezes while playing; suddenly mouse-clicks are not accepted anymore and so on.
For the missing quality management I should give it 0 stars.
The gameplay itself is mediocre, the different story-paths keep you going.
You get constantly overwhelmed by uninspired enemies (aka cannon fodder) in too small arenas. The gameplay is tremendously repetitive and there are nasty difficulty spikes. Outside of combat there is nothing to do but to look for hidden chests in corridor like levels. Choices don't really matter in the end, and if you really want to see each possible outcome you replay the same levels again and again.
The premise is really interesting and the technical implementation is solid. Also I enjoyed the combat system itself; it is very simple, yet very flexible and evolves. But all in all, all fights play the same and half through the game just loses its breath.
The game is story driven with some combat sprinkled in. there are a ton of diffrent endings based on your choises in the game.
It gives the game a whole "Now do it again but diffrent" Feel thats not for every one as there are so many story finishes that it gets quite frutrating towards the end.
Yet the game is also a great excirsise in pre knowledge, would you do something if you knew the outcome already just to see where you can branch off in next?
TLDR: Average Game, Fantastic Narrator
What happens when you take a choose your adventure book and implement it into "game" form? Well, this actually.
This review is based on the fact that I acquired it for free with the purchase of HOB.
I'm not one who typically plays this style of Action/RPG game, but it looked good enough for me to give it a go nonetheless. My first impression was not initially good. I'm not sure if it's due to the Game Engine (Unreal 4) or slightly sloppy programming know how, but this game took a good 60-90 seconds to load up, even with it installed on an SSD. If I was a paying customer, I would not have been super excited for that, but alas, I received the copy for free. Moving on. The first major thing I noticed was how pretty this game looked. I believe they took full advantage of the Unreal 4 Engine. Each area was distinct from one another and made it easy to play through each level over and over again. The Audio was sufficiently fine. Nothing really stood out. The sound direction just worked as it was supposed to I guess. The combat works sufficiently average as well. Don't expect anything fancy. Now with everything else feeling average, what's actually good? The answer to that question is the Narrator. There are 24 side stories and 1 main event. Each and every story had some of the best dialogue I've listened to. Do you want to destroy the world, you'll get the proper dialogue. Do you have the best intentions to save the day, but never quite get there? You'll get the proper dialogue. Do you want to zigzag the story and end up in total tranquility? You will get the proper dialogue for that too. Do you want to spin your character around while you are waiting, the narrator will break the 4th wall to inform the player of their action. I ended up finishing every single story plot, which I never intended to do, but this narrator was so much fun to listen to that I couldn't stop playing.
With the review over, I give this a golf score of: Par
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