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Stellaris: MegaCorp

in library

2.5/5

( 7 Reviews )

2.5

7 Reviews

English & 7 more
Offer ends on: 10/20/2025 09:59 EEST
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19.9911.99
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Stellaris: MegaCorp
Description
Stellaris: MegaCorp is the latest full expansion for Paradox Development Studio’s iconic sci-fi grand strategy game, which has players ushering in an era of prosperity and profit on a galactic scale. In this economy-focused expansion, players can become the CEO of a powerful corporate empire to expa...
Critics reviews
20 %
Recommend
PC Invasion
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User reviews

2.5/5

( 7 Reviews )

2.5

7 Reviews

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Product details
2018, Paradox Development Studio, ...
System requirements
Windows® 7 SP1 64 Bit or newer, Intel® iCore™ i3-530 or AMD® FX-6350, 4 GB RAM, Nvidia® GeForce™ GTX...
Description
Stellaris: MegaCorp is the latest full expansion for Paradox Development Studio’s iconic sci-fi grand strategy game, which has players ushering in an era of prosperity and profit on a galactic scale. In this economy-focused expansion, players can become the CEO of a powerful corporate empire to expand operations across the stars.

Stellaris: MegaCorp features include:

CORPORATE CULTURE
Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade - for a brighter future.

CITY WORLD
With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity.

CARAVANEER FLEETS
Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems.

MORE MEGASTRUCTURES
The budget has been approved for your own glorious Matter Decompressor, Mega-Art Installation or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis.

GALACTIC SLAVE MARKET
Buy and sell pops on an industrial scale, set them free or keep them as livestock. The choice is yours!

VIP STATUS COMES WITH ITS PERKS
Keep your economy competitive in a cutthroat galaxy with additional Ascension perks!
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.11+)
Release date:
{{'2018-12-06T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
93 MB

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Overall most helpful review

Posted on: December 9, 2018

pingger

Verified owner

Games: 356 Reviews: 5

Good Content, bad implementation

The new Content is nice, but the balancing is WAY off. The Update for this DLC also destroyed the game performance and the AI behaves even weirer and dumber than before.


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Posted on: February 10, 2019

dande48

Verified owner

Games: Reviews: 64

Overhauled

I've got mostly positive, but mixed feelings with this update. It's a little pricy, but came at a conjunction with a major update overhaul which came with some very nice free features. I'll lump them all into this review. Pros: -New megastructures, which add some exceptional benefits, and give new aims to shoot for. With the new changes, I am grateful for a way to get lots of minerals. -Expanded economy. Lots of important decisions to make, which greatly expand gameplay. -The Acrology Project. Allows you to turn worlds into city worlds, with unique speciality districts. -Slaving overhaul. Great with the Apocolypse update. Allows you to create Thrall worlds for breeding slaves, which you can then sell on the intergalactic market. -Planet specialities. Having planets devoted to a single sector will grant them a bonus. Cons: -Megacorps are underwhelming. It's not like the other special authorities (hive mind & machine intelligence). It allows you to build special building types on other planets, which is fun at first. But there isn't much else that sets them apart. -You need MUCH more management. It becomes plenty difficult to manage more than 4-6 planets at a time. Plus, population is now continually growing, and must be actively watched and managed more than ever before. -Habitats and ringworlds have largely become obsolete. There is no reason to have any of them, especially with Acrologies. -Carivaneers were funny in how they poke fun at loot boxes. But they're a joke which gets old very quick. I destroy them the moment I get the chance, so they'll stop annoying me. -Hybrid pops. They can show up randomly when a caravan leaves your system, or you research the right ascension. Sounds cool in practice, but you'll end up with a gazillion different species in your empire TL;DR. I love the expansion and the update, no regrets. It is overpriced. A lot of the stuff I won't use. But I am happy to have it.


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Posted on: June 15, 2021

soosgjr

Verified owner

Games: 923 Reviews: 2

Unplayable Without Federations

Unfortunately, I can't say much about the contents of the DLC, as I had to disable it pretty early into my first run with it. It introduces the Slave Market, which has a feature of notifying you about one of your original pops showing up for purchase. This notification cannot be disabled like some others, which becomes a problem if your species gets traded around a bit. Trying it on a late-game save, I was getting a notification every single tick until it fills up the entire notification bar. Stellaris always had an issue with excessive messaging that can't be disabled with Shift+RightClick, but this is just a bit too much for me. There are mods that disable some of the notifications, but I've yet to find one for this particular culprit. A supposed work-around would be using the Galactic Community to completely ban all forms of slave trading, but that requires the Federations DLC. I don't have it yet, so I can't confirm if it's working or not.


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Posted on: November 18, 2021

klampshaw

Verified owner

Games: 54 Reviews: 36

And here we come to the bad news...

I can't say I've regretted any Stellaris DLC I've bought, but Megacorp comes the closest to that. At its core, Megacorps do add a bit extra to a Stellaris run, and a can make pacifist play-throughs more fun. Criminal syndicates and cults are especially neat. However, the rest of the features are a wash. The slave market (which should have never been locked behind DLC) doesn't work half the time, caravaneers are horribly annoying, and xeno-compatibility is just a dumb gimmick. It's hard to say that I've gotten my money's worth if I usually end up turning most Megacorps features off. To add insult to injury, installing Megacorps permanently gets rid of Nomads. In short, Megacorps is usually considered the worst Stellaris expansion for good reason.


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Posted on: August 11, 2021

Meedot

Games: 95 Reviews: 3

Nothing fun

Don't get this DLC unless you've got a thing for corporations and slave trading. This DLC adds features that will only annoy you, especially the very problematic way it implements a slave market. Wish I'd read that other review that mentioned it.


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