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Stellaris: Federations

in library

3.1/5

( 5 Reviews )

3.1

5 Reviews

English & 7 more
Offer ends on: 09/25/2025 15:59 EEST
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19.999.99
Lowest price in the last 30 days before discount: 9.99
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Stellaris: Federations
Description
The supreme art of war is to subdue the enemy without fighting. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, man...
User reviews

3.1/5

( 5 Reviews )

3.1

5 Reviews

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Product details
2020, Paradox Development Studio, ...
System requirements
Windows® 7 SP1 64 Bit or newer, Intel® iCore™ i3-530 or AMD® FX-6350, 4 GB RAM, Nvidia® GeForce™ GTX...
Description
The supreme art of war is to subdue the enemy without fighting. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without firing a shot.

Features include:


- Expanded Federations: With expanded diplomacy capabilities, players can build up the internal cohesion of their Federations and unlock powerful rewards for all members. Whether you join a Trade League, Martial Alliance, or Hegemony, membership can be extremely advantageous.

- Galactic Community: Unite the space empires with a galactic senate that can vote on a wide range of resolutions to drive legislative agendas. For example, players can pass a resolution to increase commitments to collective defense or funnel profit towards wealthy elites. Members can also sanction those who defy the community, and enact a single galactic focus. Sway the senate to position yourself as a leader, trading favors and maneuvering, doing whatever it takes to gain influence among schemers.

- Origins: Each empire has a story that shapes its path. Give your civilization deeper roots with the new system of Origins. By choosing an Origin, players can flesh out their empire’s background and alter its starting conditions. Whether it’s Void Dwellers who have abandoned their homeworld to live in perpetual orbit, or a society that worships and protects a powerful Tree of Life, you can lay the groundwork wisely for the seeds of your empire.

- New constructions: Construct glorious new projects for your empire like the Juggernaut, a massive mobile starbase that provides a moveable repair base even in enemy territory, or the Mega Shipyard, a new megastructure that can churn out fleets with incredible speed. Offering both tactical advantages and a good dose of shock and/or awe, these are sure to be an asset to any space empire.
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.11+)
Release date:
{{'2020-03-17T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
19 MB

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Overall most helpful review

Posted on: September 27, 2020

dande48

Verified owner

Games: Reviews: 64

Trending downward

I keep waiting for a Stellaris DLC to blow me away and revitalize the game for me. This one's not it. The new megastructure: A shipyard that can produce a lot of ships quickly. It is officially the cheapest and quickest mega-structure to build, which gives you the quickest access to the "Galactic Wonders" perk. It can churn out a lot of ships quickly, but once you have it you won't really need it. You also get another even BIGGER super ship that acts as a mobile base. Just in case you can't find an enemy base to repair at as you blaze through enemy territory. It can also build new ships to replenish your fleets... at normal speeds. It's nice not counting towards your fleet or base cap. On top of that, you get a few more origins. Start as a Federation leader. Be a "habitat only" species. Start enslaved to a Fallen Empire. A few others. The only one I really appreciate is the "Doomsday", that blows up your planet in a few decades after start. Everything else is Federation or Galactic community related. There are different Federation types added, but they all feel roughly the same. The only one that feels somewhat different is the Hegemony, feels more like an empire with being able to force member to join through war, and never allowing them to leave. There are also a couple of additions to the Galactic community, allowing you to join the "Galactic Council", giving you more influence over the goings-on. Out of all the Stellaris DLC (excepting human and plant portraits), this is the worst of them. MegaCorp is the second worst, and it had useful megastructures and a new empire type. Earlier DLCs really added a lot of great content, and changed the game in some incredible ways. It feels like the ideas at Paradox are starting to wear thin.


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Posted on: November 18, 2021

klampshaw

Verified owner

Games: 54 Reviews: 36

Better than most people give it credit 4

Usually, when DLC are getting review bombed, it is the fans complaining about less than perfect AI, or the fact that Stellaris doesn't have tiles any more. Give it a rest, guys. Also, a lot of people just ignore diplomacy and play min-maxed purifiers. As someone who does use the features Federations provides, I can say that it does improve the single player experience. The new origins alone make this DLC worth getting in my opinion.


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Posted on: May 8, 2025

xman1

Games: 539 Reviews: 88

Mods

I had to post a review because someone down below is saying you cannot use mods from Steam workshop. This is simply not true. You just have to manually download the mod and install it yourself. Good thread on this. I have personally used this method. As for Federations... Diplomacy is not my thing. It is a good DLC, but I usually bring the firepower over an ambassador. You can make your own decisions, but this is mine.


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Posted on: April 9, 2024

popcorn71

Games: 384 Reviews: 8

Paradox DLC policy sucks

Yet another bit of content that should have shipped with the base game but Paradox, in their infinite wisdom, ripped out to sell as DLC...


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Posted on: June 1, 2022

Luckmann

Games: 128 Reviews: 59

No mods because Valve/Steam are scum.

In a recent anti-gamer stance taken by Valve/Steam, it is no longer possible to use something like the Steam Workshop Downloader to access mods uploaded to the Steam Workshop, effectively making it near-impossible to access up-to-date mods for Stellaris.


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