Check here more adrenaline-pumping souls-like games like Steelrising
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French...
Check here more adrenaline-pumping souls-like games like Steelrising
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
CHALLENGING COMBAT BETWEEN AUTOMATONS
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
AEGIS: A CHARACTER WITH EXTRAORDINARY SKILLS
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
REVOLUTIONARY PARIS IS YOUR PLAYGROUND
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
CHANGE THE COURSE OF HISTORY
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Loved this game. Played on the PS5, there are performance issues (I had 3 crashes and choppy framedrops when the game autosaved) and some goofy bugs - mainly with the audio and NPC dialogue - that need to be patched.
None of the technical issues were game-breaking or really detracted from how much I enjoyed this game though - the setting is superb, the is story engaging, and the level design/traversal is tight and very satisfying. Also has a VERY nice, player-friendly UI/UX. But where it really shines is the combat and weapon designs. So if you're an action game enjoyer who can forgive some rough edges, this ones a no-brainer.
As a rule, 3D Souls-likes that aren't made directly by the masters at From Software are......lacking to say the least. There is the absolute trash like Lords of the Fallen, really middling efforts like The Surge, and pretty good games on their own merit like Mortal Shell and Hellpoint. Steelrising falls into the later category. It's janky, but it's good. It's the first one of these copy-cats (and that is what they are) to directly try to take it's ques from Bloodborne, substituting cosmic horror for animatronics in the French Revolution. Ultimately, the best Souls-like games are all in the 2D sidescrolling space (Hollow Knight and Blasphemous), but Steelrising is about as good as we've seen in the 3D space. It's still miles away from From Software quality (no one else has hit on that secret sauce), but it's as close as you'll get to scratching that itch.
I would like to start with that I liked Spiders' previous games, including the one about fairies with turn-based combat. They were reasonably well-written, engaging, comfortable to play, and, most importantly, they ran without stuttering or frying the hardware.
Unfortunately, the same cannot be said about Steelrising - it forces to download 40GB of effectively unusable textures, while also trying to overheat the CPU. The range of options leaves a lot to be desired as well - many effects cannot be disabled. There are some accessibility options, such as rebindable controls, the subtitle size, and the Assist Mode, but the saving is unreliable - upon loading a lot progress can be lost. The voice acting is a ridiculous of English with French phrases sprinkled here and there, because this is how people speak in France. Ironically, the actual French VA is missing.
Overall, it felt like the game is a debut of a 16 year-old solo texture artist who cannot do anything else.
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