Posted on: September 30, 2018
Early Access review
Zookes
Verified ownerGames: Reviews: 13
Charm on the outside Empty on the inside
Currently, it's Minecraft without the monsters or boundless worlds, Harvest Moon without the relationships or time crunch, and Cube World without the combat or progression. The game appears cute, there's plenty to interact with and you can build any sort of blocky structure you wish in an optional creative mode, but it's ultimately an empty grind without any real push or purpose. There is little strategy to farming, and much of it just comes down to holding the action button for a little while, then waiting for the day to end in boredom. After you've run around the island once, you've seen everything the game has to offer. A long-dormant mineshaft? Pretty, but nothing to it. Mysterious, abandoned houses with candles and fireplaces alite? Mere props to disassemble. An ocean of possibilities surrounding you? It's only waist deep. Characters repeat the same dialog every day, and many (such as the shopkeeps in the marketplace) don't have any characterization and are clones of each other. Some will requisition you to build various things for them, such as new functional structures like a museum or bakery, but considering the sheer workload involved with procuring and then refining resources to complete them makes these requests feel monumental and unwelcome. The amount of time it would take to construct something like the prebuilt town hall or fairy manor? Hours in creative mode, days in the grind. Coupled with the fidgety UI, and unintuitive method you're to gain the blueprints necessary to complete the projects, the tasks are not at all enticing. The reward: an NPC with nothing interesting to say will sometimes decide to momentarily sit inside and do precisely nothing. I'm doubtful that Staxel was fleshed out before it was pushed out, and the slow updates with focus on "bugfixing" and "refinement" (as opposed to prototyping new interactivity and content) strongly indicates that the developer has no plans to make a more engaging experience than what's already here.
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