Plunge into the depths of STASIS: BONE TOTEM, the latest installment in the STASIS anthology.
A new story, new characters, and a new underwater environment to explore.
Follow Mac and Charlie, a husband and wife duo, who make their living scouring the ocean for salvage. But, when they s...
Plunge into the depths of STASIS: BONE TOTEM, the latest installment in the STASIS anthology.
A new story, new characters, and a new underwater environment to explore.
Follow Mac and Charlie, a husband and wife duo, who make their living scouring the ocean for salvage. But, when they stumble upon an abandoned oil rig in the Pacific Ocean, they uncover a horrific secret that Cayne Corporation will do anything to keep hidden.
As you embark on your adventure playing Mac, Charlie, and their trusty Super-Toy, Moses, you'll encounter an immersive narrative filled with spine-tingling horror and unexpected twists. Combining the thrilling storytelling of STASIS and a tense underwater setting, STASIS: BONE TOTEM offers a personal story that will test the limits of family resilience.
Navigate through a massive underwater base, complete intricate puzzles, and solve an ancient secret concealed at the bottom of the ocean. BONE TOTEM features the same isometric, point-and-click gameplay that made STASIS a classic fan favorite, but with a new cast and a unique setting that will leave you gasping for breath.
With stunning visuals, a music score by Mark Morgan, a screenplay written by a Hollywood ace, voice acting by veteran actors, and a gripping storyline that will keep you on the edge of your seat - STASIS: BONE TOTEM is a must-play game for horror and sci-fi adventure fans.
So what are you waiting for? Dive into the unknown and uncover the BONE TOTEM beneath the waves.
Stasis: Bone Totem thrives on atmosphere. Its underwater setting is oppressive in the best way, dripping with eerie tension and a sense of isolation that sticks with you. The worldbuilding is top-notch — every terminal, audio log, and piece of scenery adds layers to a dark, believable universe. While the puzzles are solid and the character-swapping mechanic adds variety, it's the haunting mood and deeply detailed world that make this game unforgettable. A must-play for fans of atmospheric sci-fi horror.
I have some familiarity with Stasis, having played though the first two some years ago with a friend and remembering little else than a few of the particularly gruesome deaths and themes.
Coming into this one as blind as i could, I came away feeling drained yet satisfied, and I ultimately would recommend this for anyone who can overcome the often obtuse puzzles and overwhelmingly sickening displays of violence found within. Its a bloody good time, and one with a heart in the center that just won't stop beating.
The narrative is a relentless descent with all the glee of its own depravity so unhinged that it all too often circles back into edgy goofiness. This is often not helped by the impressively high fidelity yet janky CG cutscenes that often feel almost too zoomed in at times on the poor lipsyncing and animation--yet ooze charm throughout. I love me some good cheese, and Bone Totem delivers in spades, but like any good meal the cheese only compliments the meaty goodness within. Everything is deeply earnest, and if you let yourself become immersed, you're in for a stomach-churning treat.
What impressed me the most with my experience with Bone Totem was how ambitious the narrative is, and how for the most part it sticks the landing. Its really only in the final few hours that it begins to trip over its own entrails, but even within what feels like the most arduous portions some of the best narrative moments play out.
I really am trying to not discuss anything that may spoil your experience; it really should be played blind like how I approached it. That being said I cannot resist from mentioning how much I came to adore Moses, the sentient Teddy Bear with PTSD. I was immediately offput by his introduction yet the writing and voice acting is just so stellar that I can't help but shout it out.
I have every intention to replay the first two to see how they compare--I may update my review here later, but this game deserves a playthrough.
Don't miss this one.
You start with two characters. Mac and his Daugther*. They dissover a huge oil rig in middle of the night in a storm**. They discover that it's a Cayne Corp. vessel which makes her repeatadly say: "I hope everything is ok." in a scared voice and with a foreshadowing tone. They go on board.
Mac goes first and he seems causeous (seems sensible because: night + rough sea + Cayne). You can't progress further with him so it's her turn. She says again that she hopes that everything is alright. Passes by Mac to BALANCE ON A WET STEELBEAM OVER THE BLACK SEA WITHOUT HESITATION. Mac is concerned almost furious with her (mood: dangerous, irresponsible, we can't afford an accident) but she just shruggs it off. A little later she fixes a tube with duct tape and calls it "airtight" to which Mac responds: "another big word to make you sound smarter than me" to which she replies that she does not need to use big words.
...big words... like... airtight?!
And finally the straw that broke the camals back (about 30min into game):
She goes into the vessel (probably right after saying how she hopes that everythings ok) and discover a bloodied body with blood around it on ritualistic runes that looks like 120% like horrible murder. The two are shocked. Mac calls it and tells her to get back immediatly. But she plays it down like this: Yeah, maybe it's bad but maybe it's nothing... Anyways it doesn't really matter because moeny and it's just like one body so big deal.
Nope, I'm out!
*from starting the game I thought she must be the daugter. I rewatched the trailer and I was wrong, she's the wife... this makes the issue with tone even worse :(
**the dialogue implied that it was a storm but it was more like a little rain with with some small to medium waves. definetily no picknick but.
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