Six years have passed after the events of 2226 A.D. The balance in the galaxy has been restored as transgalactic corporations have been deported to the outskirts of the galaxy and deprived of their power.
The Empire, just as before, continues to fight against the Aliens. As a rule armadas of battle...
Six years have passed after the events of 2226 A.D. The balance in the galaxy has been restored as transgalactic corporations have been deported to the outskirts of the galaxy and deprived of their power.
The Empire, just as before, continues to fight against the Aliens. As a rule armadas of battleships aren't used in such conflicts. Small maneuverable squadrons that can attack and retreat quickly are better suited for this type of war. This means that the famous Star Wolves team is back in action!
Star Wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters during a time of war for the all-powerful Empire. Human space pirates, rogue AI computers that rebelled against humanity and Aliens roam space in search of easy prey and planets to conquer.
Star Wolves 2 is a sequel to the best-selling space strategy with role-playing elements
Huge game world with over 50 star systems and complete freedom to move from one to another
New ships including the Mothership, improved fighters and ships built using alien technologies
Upgrade your ship with a huge range of parts
New characters and mercenaries to join your team
Non-linear storyline, several ways to finish the game and dynamic missions. It is up to the player to choose where to go and what missions to pick up.
This game is an unfinished abomination, that even missed text strings in the german version. The box is standing in my bookshelf, besides "Gothic 3" and "Enclave" to remind me to never buy a game from these distributors/developers ever again.
The game play is flawed, the translation of names is not even consistent with the first game.
The games does not stop during cutszenes, giving you NO option to defend yourself against any attackers.
Money making with trading is far too easy. You don't even know, why you should follow "the story" any longer.
If you played the excellent first part of these serie, then you know, if you compare this game to the predecessor, that this was only a fast, unfinished and unbalanced money grab.
You have been warned, don't come crying that this game is pure crap.
Hi, Myrrh is right, it is flawed, out of the three it is the three star. The massive alien battle at the second battle in the game is a little much, and you will be lucky to survive (very lucky-save a lot). If you can make it past that battle, the game gets a lot better after that. It is still a fun game. Buy all three, on sale of course, and play them all. I enjoyed all three, but this one has ups and downs.
Star Wolves 2 starts on a very low note, as the intro already shows some of the worst attrocious voice actings I've ever heard - delivered without any sense of passion and punctuation, sometimes the speaker even pauses during line breaks! The game mostly plays like the original Star Wolves - mothership, equipment, even the characters are pretty much instantly familiar to players of the first part.
Speaking of equipment... you start the game with tier 2 equipment, which in itself is okay, I guess, but the game features randomly generated optional missions, some of which paying out a whopping 500k and more, which instantly allows you to upgrade all your stuff to the best money can buy. The worst bit about those missions, however, is not the danger - it's having to trudge across multiple pretty much completely empty systems. You accept the mission in a star base, travel towards your client (often through several systems...), then towards your goal, then back to the client. Any threat that may have been present will not respawn or be randomly generated, so once you cleared out a system of the 1-2 enemy squads inhabiting it, you'll have a completely safe passage. Not that you'd need it after the aforementioned quick upgrade to space-godlike equipment.
The story might be nonlinear, I will never know - in one of the early missions, I decided to help out some pirates, which seems to have insulted the game so much that it decided never to give me a main objective again.
To make things worse, the game also crashed a lot. Entering starbases, leaving them, travelling through systems, entering combat, picking up stuff, equipping your fighters... all those things were likely to crash the game, which means you'll also have to save your game more often than would be convenient. This is pretty much Steam Greenlight levels of bad, but we are talking about something that is sold as a finished product here.
Thew weakest part of the series, many bugs. On the other hand, greatest freedom. You can from the very beginning on travel virtually everywhere. If it were bugfree, 5 Stars. For me, I'd rather go with the third part.
Give it a skip and wait for Star Wolves 3. Found the controls on this to be a bit too clunky and just couldn't get invested in the game. It's also the non-canon entry in the series. Love the series, but this one hurt a little much to play for me!
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