Posted on: July 29, 2022

pzogel
Verified ownerGames: 417 Reviews: 63
Surprisingly good
I'll have to admit, first time I was playing Star Wolves I gave up after two hours. I didn't understand how to loot stuff, what the purpose of the mothership is, there were poor grammar and voice acting everywhere, and missions seemed generic. However, I gave it a second chance, and can say with confidence that I don't regret doing so. Before playing, some hoops need to be jumped through. For widescreen resolutions one has to edit a config file. Furthermore, the exe has to be set to Win 98 compatibility mode, otherwise ships simply won't attack. Lastly, lowering mouse polling rate to 500 Hz or less is recommended. With these things in place, Star Wolves finally is able to shine. What sets this game apart from others is its excellent combat engine. Even against seemingly overwhelming odds, every encounter is beatable by assigning the correct targets in the correct order, utilizing abilities, and adjusting wing composition. The tactical choices are complemented by strategical choices made before each mission, about what type of weapons, fighters, and systems are equipped. Furthermore, each of the up to six pilots has a perk tree, which also has a great effect on how that pilot can and should be used. The game takes weapon range, accuracy perks, weapon type, and many other parameters into account when simulating encounters, and even minute changes to perks or weapons have an immediately observable impact. In short, the game has a highly addicting gameplay loop, which is good enough to where I forget about the unresponsive UI, at times crushing difficulty, poor translation, and the certain degree of randomness that is present in battles nonetheless. With its unique mix of RTS and RPG, there is still no other game quite like Star Wolves to this day. And though not exactly great, the music is surprisingly memorable and catchy, too. Star Wolves: well worth a try at least.
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