Putting the final in the final frontier.
One blast from destruction, the U.S.S. Voyager is mysteriously transported into a hull space infested with danger. As part of Voyager's elite Hazard Team, you must defend it from a host of scavenging aliens, then infiltrate a Borg Cube and derelict vessels t...
One blast from destruction, the U.S.S. Voyager is mysteriously transported into a hull space infested with danger. As part of Voyager's elite Hazard Team, you must defend it from a host of scavenging aliens, then infiltrate a Borg Cube and derelict vessels to eradicate your deadly foes. The Quake III Arena™ engine powers the dynamic gameplay as you fight for survival through 40 ultra-intense single-player missions and 16 multiplayer arenas. It's first-person shooter action that won't quit. But, be prepared-if Voyager is destroyed, humanity won't be far behind...
Fight along side crewmembers with the additional of Icarus AI, an enhancement to the Quake III Arena™ engine that allows for extraordinary team interaction.
Nine weapons-each with two firing modes-gives you eighteen different attack options. That means the firepower will be there when you need it most.
Multiplayer modes offer Free-for-All, Capture the Flag and breathless Team play.
Corridors collapse, walls explode, and enemies materialize right in front of you.
Includes the Star Trek™: Voyager - Elite Force Expansion Pack.
The game is a1/4 a century old but its really good fun and very smooth to play.
Original voices as well really add to this, this is miles above what I'd expected.
FPS in style but a decent story unperpins it all.
I would love to rate this game better. The atmosphere is often solid, even with the dated tech, and the story lets you explore lots of things that Trek Fans will surely love to see. The elephant in the room is, that the longer the story goes, the less it becomes Trek and just more of a typicall Raven FPS. The rooms make less sense and are just more and more of an arena, the weapons are all different but the same, shot fast or slow, there is no real reason to change apart from the two main ammo types, all seem to handle the enemies the same more or less. And the enemies are all the same aswell, you have melee, melee and shooter, shooter, that is the arenal, in different variations of HP and size. Then there are the big bads, that are ramped up to be very strong and though, until mod down lots of them with your weakest weapon, the phaser. The ecounter devole, even more than before into offlimits spawn areas that vomit out lots and lots of enemies and the game waits for you to click them until you can progress. Sadly, the shooting is the weakest part of V:EF.
It's just as I remembered it. My only gripe is it won't let me use a controller. I am not adept at keyboard/mouse gameplay so I havent been able to dig in to the proper game, just been exploring the Virtual Voyager section that was not a part of the PS2 version I had originally.
Looks still pretty good, a bit old in terms of gamedesign and pretty old graphics, but solid sci-fi action. Played 20y ago and enjoyed it a lot. Played in 2025 and enjoyed it again.
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