Based on a strategy board game, Star Fleet Battles, Star Trek™: Starfleet Command Gold Edition puts you in the captain's chair of a frigate. Each successful mission gains you prestige and furthers your career. Experience a 30 year campaign that can take you as far as becoming a Rear Admiral in contr...
Windows XP / Vista / 7 / 8, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compati...
Description
Based on a strategy board game, Star Fleet Battles, Star Trek™: Starfleet Command Gold Edition puts you in the captain's chair of a frigate. Each successful mission gains you prestige and furthers your career. Experience a 30 year campaign that can take you as far as becoming a Rear Admiral in control of a task force including Destroyers, Heavy Cruisers, and Dreadnoughts.
Discover uncharted Nebulae, maneuver through dense asteroid fields and belts or battle at the fringe of a black hole. The different types of terrain require commanders to exercise additional caution and skill. Maneuver to keep your target within the arc of your weapons, but remember that these are massive ships and you will have to plan ahead. Between campaign missions refit and repair your ships at Starbase. Recruit new officers or send your trainees back into the officer pool to earn additional prestige.
Command over 50 unique campaign missions generated by the Dynaverse engine, or reenact classic scenarios from the original series.
Pledge allegiance in the Klingon Empire, the United Federation of Planets, the Romulan Star Empire, the Hydran Kingdom, the Gorn Confederation or the Lyran Star Empire.
Gold Edition features an additional 3 new Federation missions, 3 new Klingon missions, 10 new Hydran missions 7 new Gorn missions, 3 new Romulan missions, and more!
A fan of the second and third instalment of this series, I picked this one up hoping for something similar. And it is basically a game very similar to the second one, with a bit older graphics, but the same solid gameplay. Well.... it would be, if it wasn't broken on modern systems. I have never been able to run it for one whole mission without it crashing. A shame.
I came back to this after playing Starfleet Command III years ago, as I am a fan of TOS/TMP. I understand that the graphics are not as good, and was fine with not being able to customize the loadout like you can in SFC III. However this game seems poorly done in comparison.
Phasers on KDF and RSE ships? All ships really? Player photon torpedoes largely just miss enemies even when fired within 8.0 units while NPC seem much more effective. Loadouts don't really fit what w see in the shows/movies- phasers on Klingon and Romulan ships, so missing aft torpedoes aren't any more out of place i guess.
Missions can require focus on two or more places at once, but ally AI doesn't seem good enough- really you can only set aggression, not assign them roles. Balance for a single player controlled ship in SFC III worked better.
I felt SFC III had a more cohesive storyline, wile this game seems more like random missions with an occasional one that might tie into a story.
A great adaption of table top game Star Fleet Battles. Fewer problems than when I first played this off of CD-rom, plays very well on my Win 7 machine. Hoping they port SFC2 very soon.
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