Posted on: May 14, 2024

DuFinMey
Verified ownerGames: 18 Reviews: 9
Not as well made as later games
I came back to this after playing Starfleet Command III years ago, as I am a fan of TOS/TMP. I understand that the graphics are not as good, and was fine with not being able to customize the loadout like you can in SFC III. However this game seems poorly done in comparison. Phasers on KDF and RSE ships? All ships really? Player photon torpedoes largely just miss enemies even when fired within 8.0 units while NPC seem much more effective. Loadouts don't really fit what w see in the shows/movies- phasers on Klingon and Romulan ships, so missing aft torpedoes aren't any more out of place i guess. Missions can require focus on two or more places at once, but ally AI doesn't seem good enough- really you can only set aggression, not assign them roles. Balance for a single player controlled ship in SFC III worked better. I felt SFC III had a more cohesive storyline, wile this game seems more like random missions with an occasional one that might tie into a story.
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