Posted on: September 14, 2020

LtLoosecannon
Verified ownerGames: 1373 Reviews: 20
Could be 5 star. but no...
I will be brief. The main core loop in this game is roguelite - you'll start over and over to grind some upgrades, and then you'll pass some heavy enemies, and after that... Ok, this could work if there was true random which randomizes bosses and enemies - at least it could relocate them via different sectors on map to make experience at least DIFFERENT. But as I can see it relocates only resources, not the enemies - and if relocation is somehow wrong and you didn't choose some overpowered heroes in your party from scratch, you're doomed. Because if you didn't save armour repair station and Med Kit before main boss fight... well, it's the matter of time before you loose. So you can spend one hour with half just to find out that the "great random" have distributed all the main stations in impossible combination on next planet - so there is no motivation to play, only to grind. Well, for example, Darkest Dungeon was unfair countless times, but at least it gave us hope, that ugly random could spare our parties sometimes, and every time you wasn't sure about it all. In this game if you took wrong heroes and got wrong random seed, you're doomed - and you can see it from the start. And this balance decision makes the idea of roguelite completely useless. Finally you'll understand that your runs are all the same: it's better to have one exact party, it's better to save resource stations, it's better to attack sectors in one designated chain - and in the end it won't work, because doing the same things isn't fun, And that's the point, there you can understand, that this game could be excellent, but all you can give is three stars out of five because of poor design choices.
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