Posted on: December 13, 2019

Chemrat
Verified ownerGames: 282 Reviews: 1
Overall nicely desgined roguelite shmup
Monolith is a hybrid between shmup and a roguelite. Each run is relatively short and consists of clearing multiple levels with a boss in the end, each level in is a series of procedurally generated, screen-sized non-scrolling rooms. Game trailer should give the general idea of how the game plays. For a roguelite, Monolith is surprisingly well designed. Game doesn't feature too many pickups and upgrades, but what is there feels polished. You have some unlocks you can unlock between runs, and if you don't like them you can toggle them off! There's also no RNG punishment in this game. No harmful pickups or unwinnable situations. Of course, you're still a subject to some randomness, like what pikcups do you get, but it doesn't feel like those pickups make or break your run. Bossess aren't spongy and perfectly beatable with the starting weapon. Bullet patterns and rooms seem to be mostly well designed, they look nice and don't feel unfair. Rare thing you have to compromise on is either hoarding money for unlocks between runs or spending those money on consumables and upgrades during the run. My only complaint about this game would be seemingly small amount of unlocks, however taking in account how polished the game feels, it's probably for the best.
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