Posted on: August 31, 2020

jammonstrald
Games: 152 Reviews: 41
Flawed, but memorable and immersive
STALKER does one thing incredibly well: making the dreary, irradiated, anomalous world of the zone feel real. It does it so well, that I forgive it for everything else it does wrong. And there are many things it does wrong: glitched quests, bugged respawns, dialog loops, broken narratives, a rushed nigh-incomprehensible ending... things that would in any other game get me to lose interest and move on. But STALKER just lets me shrug off those issues, because it captures such a unique atmosphere and is incredibly satisfying to live through. The game absolutely nails the pacing. It's a slow burn that builds in tension and intensity the further you venture into the zone, all culminating in the delirious rush of seeing the Chernobyl sarcophagus for the first time; looming enormously over the fragmented battles being fought for it. That moment of eerie exhilaration (simultaneously terrifying and exciting), and other moments like it are what make STALKER special, because they don't feel forced, or cheap. The game earns those moments by building an atmosphere of authenticity, and it pays off. It's the best kind of game, even with its flaws.
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