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SPORE™ Collection

in library

4/5

( 357 Reviews )

4

357 Reviews

English & 16 more
29.9929.99
Why buy on GOG.COM?
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SPORE™ Collection
Description
The SPORE™ Collection includes: - SPORE™ - SPORE™ Galactic Adventures - SPORE™ Creepy & Cute Parts Pack From Single Cell to Galactic God, evolve your creature in a universe of your own creations. Play through Spore's five evolutionary stages: Cell, Creature, Tribe, Civilization, and Space. Eac...
User reviews

4/5

( 357 Reviews )

4

357 Reviews

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Product details
2008, Maxis Software Inc., ESRB Rating: Everyone 10+...
System requirements
Windows 10+, 2.0 GHz Intel Pentium® 4 or equivalent, 2 GB RAM, 9.0c, 5 GB...
Time to beat
12 hMain
28 h Main + Sides
103 h Completionist
20 h All Styles
Description


The SPORE™ Collection includes:

- SPORE™
- SPORE™ Galactic Adventures
- SPORE™ Creepy & Cute Parts Pack

From Single Cell to Galactic God, evolve your creature in a universe of your own creations. Play through Spore's five evolutionary stages: Cell, Creature, Tribe, Civilization, and Space. Each stage has its own unique style, challenges, and goals. You can play how you choose start in Cell and nurture one species from humble tidepool organism to intergalactic traveler, or jump straight in and build tribes or civilizations on new planets. What you do with your universe is up to you.

Spore gives you a variety of powerful yet easy-to-use creation tools so you can create every aspect of your universe: creatures, vehicles, buildings, and even starships. While Spore is a single-player game, your creations are automatically shared with other players providing a limitless number of worlds to explore and play.

  • CREATE Your Universe from Microscopic to Macrocosmic - From tide pool amoebas to thriving civilizations to intergalactic starships, everything is in your hands.
  • EVOLVE Your Creature through Five Stages - It's survival of the funnest as your choices reverberate through generations and ultimately decide the fate of your civilization.
  • EXPLORE Other Players' Galaxies - Will your creature rule the universe, or will your beloved planet be blasted to smithereens by a superior alien race?
  • SHARE with the World - Everything you make is shared with other players and vice versa, providing tons of cool creatures to meet and cool places to visit.

Important notice: EA Account registration is needed to access the game's online features. Please check this article for details.



© 2008 Electronics Arts Inc. All rights reserved.

Goodies
manual
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

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This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.

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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
12 hMain
28 h Main + Sides
103 h Completionist
20 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2008-12-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
5.3 GB
Rating:
ESRB Rating: Everyone 10+ (Fantasy Violence, Animated Blood, Comic Mischief)

Game features

Languages
English
audio
text
Dansk
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
magyar
audio
text
nederlands
audio
text
norsk
audio
text
polski
audio
text
português
audio
text
Português do Brasil
audio
text
Suomi
audio
text
svenska
audio
text
český
audio
text
русский
audio
text
中文(繁體)
audio
text
GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
  1. This game will work on current and future most popular Windows PC configurations. DRM-free.
  2. This is the best version of this game you can buy on any PC platform.
  3. We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
3.1.0.22 GOG v2.hotfix (30 October 2025)
  • Fixed an issue where setting different FPS value in GOG Configurator tool would result in game throwing an “Configuration Script Failed. (2000)” error.
3.1.0.22 GOG v2 (28 October 2025)
  • Added a GOG Configuration Tool that lets players easily adjust Max FPS (30, 60, or 120), change the game language, and select shader presets
  • Added Cloud Saves support to keep your progress safe and synced
  • Stability validated
  • Fully compatible with Windows 10 and 11
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User reviews

Posted on: October 27, 2025

StaleToothpick

Verified owner

Games: 32 Reviews: 1

Good game!

musthave classic strategy game


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Posted on: October 27, 2025

ShiroAkuma666

Verified owner

Games: 1 Reviews: 1

cool game fun

cool game and having fun love it


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Posted on: October 31, 2025

accidentss

Verified owner

Games: 17 Reviews: 2

great game

greaane alot to do good for time of release


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Posted on: October 31, 2025

Randall_Wehner

Verified owner

Games: 96 Reviews: 3

Persistant glitch

I enjoy this game but have been unable to play it for awhile now due to a persistent visual glitch that I was hoping the recent update might have fixed. Unfortunately the glitch is still there.


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Posted on: November 8, 2025

EccentricGent

Games: 0 Reviews: 1

Biggest let-down I ever got from a game

I was so eager for this game when it was first announced, I hung onto every video and article posted about it for 2 years. But the more I played it, the more it turned into the biggest gaming let down of my life. They called it "sim everything" you start out as a single cell organism, collect parts and DNA to evolve your creature, make it sentient and ultimately space-faring. You see I once visited a museum with an interactive exhibit, using a computer you designed a creature and then set it loose in a simulated world where it would thrive or perish based on how well you had designed the creature and what other creatures were running about. I assumed Spore would be the same, especially when they said everything was procedurally generated, like how your creatures moved and interacted with the world. And how you designed the skeletal structure which influenced their movements. Also how your game would be constantly updated and populated with other player's creations. But the gameplay that was delivered was very different. For one thing many of the advertised featured were cut from the final product, I read somewhere that the software was too complex to put on the disk, so they simplified it. Making this the only product I know of where it's prototype was more advanced. You see each body part has a number attached to it and it does that job at that fixed rate no matter where you put it on the creature or how else it's shaped. You give a creature 10 eyes, it sees only as well as a creature with 1. A creature with tiny legs moves just as fast as one with very long legs. Put the head at one end but the mouth on the other and it makes no difference. There's supposed to be this Darwinian contest for survival but it really doesn't matter what creatures survive or go extinct, once you move onto the tribal stage, your planet's list of creatures gets reset. And in the tribal stage you can heard animals for food but since players keep putting arms on their creatures to help them survive so it's these creatures that keep showing up. It's weird to farm animals with hands, it looks like you're farming simians. When you get to the space stage and explore and colonise other planets, see alien cities, this is where it gets really disappointing. The planets all start to look familiar as there's maybe 6 of them just in different colours. There's a very small number of different plants so 2 different worlds may have the exact same kinds of trees. For some reason the animals that populate these worlds all seem to be from the game's very early animal stage so their unimpressive. Sometimes an alien world will have an earlier version of the very creature you're playing as! Also one alien civilization may have the exact same buildings as a completely different one. Unlike every other stage, the space stage (which everything seems to build to) is the only one without any goal. Making everything else feel like a mini game in a space empire building game. And a very simple space empire game it is too. One of the first things to happen at this stage is to be introduced to the Grox, an extremely hostile alien species which keeps attacking planets for some mysterious reason. But this reason is never revealed, not even when you find the Grox or destroy them. The game was made worse with it's only expansion pack. It allowed players to create missions for the captains of your ships to go on. The tools to create these missions were simple to use while opening up enormous possibilities. Unfortunately the tools used to create props are the same ones used to create buildings and vehicles and these get mixed in with the game. So you might visit an alien world who's capital building looks like a "wet floor" sign. What's more there's no quality control with these. I once accepted a mission that looked terrible and all the text was written in a foreign language. But what really broke my heart was when all the player-created content stopped flowing in. I tried EVERYTHING to fix it, even bought a 2nd copy if the game. Nothing worked. While this game does have some challenge, humour and plenty of creative possibilities, it's by no means the complex life-simulator I was led to believe it was. And even putting that aside, the game has multiple problems with it's core gameplay mechanics and features. My advice, if you want to play a game like this, maybe get Stellaris instead. It's basically Spore's space level with much less creativity but much more depth, challenge and much fewer bugs.


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