In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yourself in a world full of magic, battles and ad...
In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yourself in a world full of magic, battles and adventure, where the courage of one may decide the destiny of many. Lead your armies through spectacular battles and experience thrilling adventures.
Includes the original SpellForce: The Order of Dawn and both the expansions - SpellForce: The Breath of Winter and SpellForce: Shadow of the Phoenix
A great blend of the action and tactics of an RTS with an immersive role-playing experience
Countless upgradeable spells and items to use and 6 races to command against over 100 types of enemies
The game's multiplayer servers have been taken offline and the only option available is LAN. To get your unique multiplayer CD-key, please reach out to our Support team.
Goodies
manual (49 pages)
making of videos
editor
HD wallpapers
avatars
artworks
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DRM FREE. No activation or online connection required to play.
Spellforce offers the promising blend of RPG and RTS elements. Unfortunately, the game simply isn't very exciting. The plot moves along at a snale's pace, the unit/resource production is tedious, and the empty maps are barren of any personality.
The game's biggest problem is that there are relatively little RPG elements to the game, and the much more prevalent RTS elements are stale and dated. One interesting feature the game does have is the unique method for gaining new unit types; unit plans must be discovered in chests or on bodies. Unfortunately, this is the only highlight of the game.
While hardcore RTS fans will probably enjoy this one, others should stay far away. Get Lords of Magic: Special Edition instead. That is a game that truly combines RPG and RTS (or RTT) elements to create something truly engaging.
The order of dawn campaign isn't bad at all: as other said you can find all you expect from a RPG and a RTS.
Aryn campaing can be good, you just have to restart a new char from 0... what a frustration.
And for finish, the phoenix campaign is juste unplayable and boring aswell.
Spellforce is many things. It's a party-based RPG, with a high fantasy setting with plenty of quests, NPCs and exposition to wade through. It's also a RTS, with six playable races with unique(ish) tech trees, units and resources to gather. The genres blend together to feel at times like a standard party based real-time RPG, and at others like a hero based RPG like Warcraft 3. While both genres do things a little differently, technical limitations and some questionable design choices make the game above all a slog to play through.
As an RPG, Spellforce feels fairly conventional. You'll have up to 7 units in your party, and access to plenty of abilities and spells across a number of development trees. The freedom is fairly substantial, with a variety of builds possible, though as with most RPGs, specializing is usually advised. The interface for activating abilities is quite clumsy and clicking on targets in the fray can be difficult, but overall the RPG plays okay.
For most of the game however, you'll have access to one or more shrines, which are used to produce units for the RTS portion of the game, which is where things falter. You never play against an opponent- rather there are a dozen or so spawn points around the map you need to deactivate, so the enemy is always producing units and always harassing, making progress slow. There are also no siege units, so buildings are slow to destroy- and some levels have dozens of defensive towers in your way to very, very slowly grind through. The RTS maps can take hours to complete, and are devoid of strategy. Spam, grind, repeat.
It's hard to stay motivated through the grind because of how staid and generic the world of Eo is, how lifeless the quests and world feel, and the complete lack of personality in the NPCs. It's a competently made game, certainly unique, and not lacking for content- but it's slow, samey game-play means it's unlikely you'll see it through to it's conclusion.
I have some serious issues with this game: an overcomplicated building tech tree, redundant units, Diablo-like loot drops of garbage, and quest reward items that rarely turn out better than equipment you found a couple levels ago. Don't even get me started on the horrible voice acting and even worse dialog. In spite of all that, I liked the combination of RPG quests and RTS battles, and the world concept is certainly unique.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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