In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yourself in a world full of magic, battles and ad...
In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yourself in a world full of magic, battles and adventure, where the courage of one may decide the destiny of many. Lead your armies through spectacular battles and experience thrilling adventures.
Includes the original SpellForce: The Order of Dawn and both the expansions - SpellForce: The Breath of Winter and SpellForce: Shadow of the Phoenix
A great blend of the action and tactics of an RTS with an immersive role-playing experience
Countless upgradeable spells and items to use and 6 races to command against over 100 types of enemies
The game's multiplayer servers have been taken offline and the only option available is LAN. To get your unique multiplayer CD-key, please reach out to our Support team.
Goodies
manual (49 pages)
making of videos
editor
HD wallpapers
avatars
artworks
System requirements
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DRM FREE. No activation or online connection required to play.
Spellforce 1 is among my most favourite games out there; particularly with both addons.
One of the primary reasons is actually the worldbuilding, story and characterwriting (which is also rather progressive for it's time).
I do like the gameplay as well, but here I admit that I prefer it with cheats, the latter shorten several parts of the games which can turn into slogs.
Game is kinda ok.
It is a blend of rpg and rts although trying to combine two different genres, it does a kinda meh result. Maybe it was too ambitious for its time.
What is really grating to me, is some small details that were already considered stantard for its time. Like double cliking on a unit to select all of the same type, map goes back to unexplored every time you reload (!), lack of speed up etc.
So not bad, not super. For its dirt price today, it can help kill some time.
I really want to love Spellforce, and in a certain way I do. This game offers a lot.
The base foundation is rather simple. A CRPG hero with the power to summon armies. So Baldur's Gate meets Warcraft. Sounds awesome, but the implementation is mixed.
Spellforce maps tend to be pretty big, and that creates long waiting times just to run from A to B, made even worse when quests send you all over.
Also in the Strategy parts controlling your units is a bit sketchy, in particular the path finding seems to struggle with bigger groups of units. While a formation option is present it does not work properly. So be prepared to manually prevent kongo lines of units.
Another thing about the strategy part that it less than ideal, specifically in the first campaign. You almost always start with a fresh base, meaning the game is rather low key at the start of a new map. Build your base, tech up, attack, reinforce, attack...
In the 2. and 3. campaign they improved that.
Up above I compared it to Warcraft, but that is probably a bad image. It in many ways feels almost like a Settlers game, more focussed on base building and ressources than the leading of armies. A bad fit for what they wanted to go for, a hero and his troops.
Overall, it feels a bit slow and clunky, but functional.
The same can be said for the RPG part. The skill system is relatively simple. You level up and get a couple points to increase your character stats and invest into skill lists. Skills allow you to equip better gear and learn spells. However some skill categories seem inherently better than others. And while the game technically allows to create hybrid characters that is a terrible idea for the most part. So wrong skilling is possible and no respecc. Best to stay in one category.
Now all I said is bad but that is how I am. Overall it is a good game. If you can see past the flaws listed above you can have a wonderful time and many adventures in Eos.
But still a decent game. The RTS controls kind of suck, and sometimes ranged units won't fire after using spells, but other than that, it's quite good, deep, and fun... definitely worth the price.
The RTS part alone makes this game really great. Here it deserves FIVE stars.
However: The RGP part is - IMO - only half-working or quite disfunctional. ( Choose for your-self ).
That makes this game a bad expericense. I paid FULL price ( 299 DKK ) for this game in the past.
This is why I only give 3 stars.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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