South of the Circle is an emotional narrative experience with a deep multi-layered cinematic story. The main plot asks questions about the consequences of life choices, of pursuing either career or true love, manoeuvring between now and the past. You play Peter, a Cambridge academic who crashlands...
South of the Circle is an emotional narrative experience with a deep multi-layered cinematic story. The main plot asks questions about the consequences of life choices, of pursuing either career or true love, manoeuvring between now and the past. You play Peter, a Cambridge academic who crashlands in Cold War Antarctica. As he searches for help, his past unwinds before him, revealing how the pressures of power and his own aspirations have led him into this crisis he must somehow escape. A love story between him and fellow academic Clara develops, and Peter learns the weight of all the things he has promised. Like memories from childhood, some promises stay with us forever.
MASTERFULLY EXECUTED CINEMATIC FEEL
Created by BAFTA winners State of Play, the game’s beautiful aesthetic and nuanced writing underlines its sweeping cinematic scope, further enhanced by actors drawn from “Bohemian Rhapsody” (Gwilym Lee), “The Woman in White” (Olivia Vinall), “The Crown” (Richard Goulding), “Game of Thrones” (Anton Lesser), “Chernobyl” (Adrian Rawlins) and “Downton Abbey” (Michael Fox).
FEATURES
Compelling and immersive narrative with a unique sense of time and place.
Nuanced emotional choices.
Fully motion-captured performances to achieve emotional realism.
Rich, authentic setting of the historical Cold War era.
Environmental storytelling woven through the narrative.
Distinguished and consistent art style.
Crafted by State of Play Games, developers of BAFTA-winning Lumino City, BAFTA-nominated KAMI 2 and Apple Design Award Winner INKS, for audiences that seek emotional and heart-wrenching moments with a game.
I don't know what I was expecting going into this game, but I was absolutely blown away. In those final moments, I could really feel the protagonist's heartbreak.
Should have released this as a short film instead of a game since there is barely anything you can do to affect the outcome, choices are an illusion.
The story is passable and would have been less boring if they just focused on the survival aspect instead of trying to inject feminist propaganda into the story which felt out of place and forced.
I'm not familiar with many game genres but I'm familiar with the concept of a game. And this is not a game. It's a movie which stops occasionally and requires you to click a circled spot to continue to play. If it was not for -unnecessary - modern agenda (all past-bad), it could have been a good movie. Well written, directed and acted. That all being said, it is an interesting experiment in audio-visual entertainment.
No matter what your choices in conversations are, main guy will turn out to be a reckless careerist, betraying the love of his life. IDK why either, apparently he was naive enough to think that he goes to Antarctica solely to look at clouds - therefore there was no patriotic sacrifice / consideration of the greater good in his decision, which leaves nothing but sexist/selfish motivations.
This sadly allows for the summary of the storyline as follows: betrayer (deservedly) struggles and dies in the cold.
Great..
Dear developers of BAFTA-winning Lumino City, BAFTA-nominated KAMI 2 and Apple Design Award Winner INKS,
How about you stick to movies "for audiences that seek emotional and heart-wrenching moments" instead of false advertising your meager attempts as a game? You could easily squish it in a less than 2-hour movie and maybe get another worthless award. Unless sporadically clicking a random gamepad button stops people from sleeping?
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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