From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Sons of Valhalla combines side-scrolling combat with base-building strategy in a beautiful pixel-art Viking Age world. You play as Thorald Olavson, a warrior hell-bent on tracking do...
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
Sons of Valhalla combines side-scrolling combat with base-building strategy in a beautiful pixel-art Viking Age world. You play as Thorald Olavson, a warrior hell-bent on tracking down the Jarl who burned down his home, kidnapped his beloved, and fled to distant England.
Raise a warband, establish strongholds, and personally lead your troops in a grand saga of vengeance.
Across the North Sea, far from home, you must first establish a stronghold from which to begin your assault. Hunting your nemesis down will take resources, soldiers, and strategic thinking. Manage a growing economy, establish siege camps and training grounds, raise a massive host, and raid neighboring villages to bolster your resources and push your enemy back.
Construct and upgrade a variety of buildings to collect resources, recruit warriors, and upgrade their capabilities and equipment. Elevate your burgeoning villages into powerful strongholds that provide well-armed troops and mighty siege engines.
Establish defensive structures as you push further afield – the enemy will not sit idly by in the face of your encroachment, and you can expect conquered border towns to turn into contested battlegrounds. Mercenaries such as pyromaniacs and skilled hunters exclusively available at these towns can turn the tide of battle.
With limited resources, planning your expansions and upgrades is of the utmost importance to ensure you have the right soldiers available at any given time. Will you prioritize a larger army of low-tier units? Or will you seek out expensive champions to help forge your path? A sea of swordsmen will fall to enemy archers perched behind stone walls unless upgraded with shields, just as a lone shaman would be swarmed by enemy footmen if left without an escort.
Lead your men in tactical combat by issuing orders and utilizing special abilities and formations. But remember – a true warrior leads from the front, so be prepared to take up your sword to fight alongside your men.
Recruit a wide array of troops to fight by your side – from basic swordsmen and archers to unique champions such as combat blacksmiths and shieldmaidens, each comes with their own strengths and weaknesses. Success in battle comes from using the right troops for the right situation. Will you utilize the shaman for their healing powers to keep your troops fighting for longer, or is the rapid swinging of the berserker more your speed?
Command your troops to overcome evolving situations on the battlefield – order them to fall in line behind you, to charge forward, to retreat, or to form the impregnable shield wall when under a hail of arrows. Quick thinking, positioning, and army composition all play a major role in battle.
Break through the enemy shield wall and cut them down with your own blade or become a master of the bow and spear as you destroy your enemy from a distance. Fling flasks of tar and fire, equip powerful runes to embolden your troops, and down flasks of mead to maintain your fortitude as you stand with your men, protect their retreats, and lead their assaults. After a hard battle, while your warriors recover their strength at your strongholds, you can choose to venture alone into the wilderness to find treasure and harry the enemy.
Siege engines are needed to take down the mighty fortresses your enemy constructs as well as protect your own. Use catapults and battering rams to smash through gates and walls, and race to destroy the enemy trebuchets raining boulders down upon your forces.
You are not alone in your war of vengeance. As you set England ablaze, Odin himself supports your cause with the gift of immortality, and with strength from beyond Midgard to aid you in combat – against armies and their leaders.
Acquire powerful runes as you engage in battle and place them on your belts to strengthen your troops, your economy, and even yourself. Unlock more powerful attacks, become a particularly proficient night-raider, or seek out synergies that maximize your warband’s composition at any given time. Will you focus on your melee troops’ health and stamina, your archers’ ability to dodge and fight at night, or your siege engines’ damage and accuracy?
Should you fall in battle, Odin will keep you alive to fulfill your destiny – but at a cost. Runes must be sacrificed to continue your journey with each death, and your decision might force you to seek out new strategies as old favorites are weakened with lost runes.
From time to time, you will find yourself engaged in single-combat – a web of conspiracy takes you from one enemy leader to another, and only you have the strength to take them down. Balance upgrades to yourself against upgrades for your troops to ensure they are able to assist you in combat without sacrificing your own ability to overcome the enemy champions when faced with a duel – especially against those that fight without honor.
An alternate horde mode is available where you lead Thorald Olavson and his troops in wave-based combat that will put your Viking warriors to the test as massive armies clash under your command.
Sons of Valhalla is the creation of two brothers with a passion for pixel art and the Viking Age. In-between the conquest and swordplay, we hope you will enjoy the little touches – the look of the buildings, the ducks swimming on water, your canine companion, and the general atmosphere as days turn to nights, sunshine to storms.
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
For some it may be very obvious this game is trying to look very much like Kingdom games (Kingdom Two Crowns being most famous). It creates a particular impression which is very misleading as this game is nowhere like that and I mean that both in terms of gameplay and also in terms of vibe, spirit, magic, call it what you like but also in terms of attention to detail, simplicity and brilliance.
It's mostly combat oriented RTS strategy that always plays from left to right.. at least the first 3 maps of what seems to be 6 in total but I might be wrong, I didn't play the rest. The gameplay gets old quickly as it's not really a matter of wit or strategy and once you figure it out there's not much sense in variation though you get new units unlocked with each new map as you progress. The resource system in the game is also just a fake impression of having sense. In the end it's all about coins that you can get only by time passing actually. It's rather difficult to control which is bothersome for a "strategy" game. At the end of each map is a souls-like boss fight and I find it very odd that the second level boss is way way easier that the first one even without all the level-ups you get from the second level. Writing, voiceover, story and all is just cheap filling. I find the whole idea wrong from the beginning to execution.
Pros:
- Graphic style (stolen from Kingdoms games)
Cons:
- Graphics have different pixel resolutions in different parts which I always find quite disturbing. Even the fonts have improper uneven scale and some parts are two "pixels" thick at some sides while having one pixel at other side. Ugh!
- Uninspired game design
- Complicated controls in simple environment
- Over-simplistic base building, mostly the pointless resource gathering part
- Trying to be something that it's not
I loved the Kingdom games and just had to play a similar game - at least what I thought. I got quite disappointed since this game had basically no similarities at all apart from the lack of y-axis movement.
I loved the graphics and the weather changing though, but spending 23 dollars for this was just a bit too much. It was not really a bad game and I finished the whole game. It was short and quite repetitive. I like the general idea, but it lacked all the fun from the Kingdom games. Building and upgrading buildings to level 3 in 10 seconds was not really fun. And enemies basically never destroyed any building. I played on normal mode and I think they went past my barrier once or twice.
Towers were quite useless and there were really clumsy controls and not really much to do.
I spent 10-11 hours on this game before I finished it and I don't regret it, but I feel a bit robbed from my expectations and money.
You can buy it when it's $9 or something, but don't expect it to be even close to the Kingdom games. This is something completely different.
I gave it around 1h30m of play time and died once. After that death, I just asked myself if I was having fun or not. When I revived and went to step back to the fight, I opted to instead quit and refund this title.
The graphics are nice, the story would've been interesting, but the gameplay is where it takes tumble and faceplants the ground. Warriors going beyond the walls is necessary but healers? They'll run out into the thick of things and give up their lives (and resources) in order to exhaust their stamina.
I enjoyed the aspect of Kingdom: Classic and its side-scrolling gameplay. However, when the game relies on you spending resources on units it becomes a heavy waiting game in the beginning which is where most of the playtime will come in. Sloooooowly wait for the fish and wood to creep in, buy something, then waaaaaaiiiiiiitt, buy one more unit, then a bit mooooooore wwaaaaiiiiting.
I'd get it when it is much, MUCH cheaper. If I had bought this at full price I would've been livid.
Meh, replay value is nominal and Raya's Escape offers little to add to the gameplay and story overall. I've gone through similar games before and there's nothing here that shines above others, not that anything shone to begin with.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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