Embark on an epic journey of strategy, lead your people towards new horizons in Songs of Silence: a turn-based strategy game with real-time battles, where every decision shapes the fate of your kingdom!
Command formidable heroes, lead powerful armies, and master the art of tactical wa...
Embark on an epic journey of strategy, lead your people towards new horizons in Songs of Silence: a turn-based strategy game with real-time battles, where every decision shapes the fate of your kingdom!
Command formidable heroes, lead powerful armies, and master the art of tactical warfare. Play the narrative-driven campaign, fast-paced randomized skirmish maps for single- and multiplayer, or hand-crafted scenario maps.
15h Story Campaign
Immerse yourself in the single-player story-driven campaign, designed to challenge both newcomers and seasoned strategists.
8 Campaign Maps - Lead Queen Lorelai and her people towards a new home, escape the Crusade’s grasp, and attempt to bridge the gap between hostile civilizations.
3 Difficulty Settings - New to strategy? Enjoy a casual experience with the story mode. Or test your skills in challenging difficulty, with exclusive achievements and quests for higher difficulty tiers.
Rich Tactical Depth - Deploy 113 units, wield 38 artifacts to enhance your armies, and utilize over 150 skills to influence your battles, armies and kingdom management.
Vivid World Design - Uncover 22 unique locations across multiple biomes, each offering strategic advantages like resource boosts, unit healing, and fog-of-war vision.
The most impressive feature of Songs of Silence is the setting, which is both beautifully realized and remarkably free of the fantasy tropes that often serve as a shorthand for the genre. The art for everything is as beautiful as the world is defines is unusual. There are no elves, dwarves, or the trappings of normal fantasy, and, therefore, none of the accompanying gameplay vectors those races typically serve as proxies for.
The main factions are diverse and quite unlike most in the fantasy strategy genre, with plenty of side factions to encounter, as befits a HoMM-like, with even more diversity given by the heroes which often have abilities to recruit or summon some selection of various subfaction units to your cause.
As for the gameplay itself, it is a HoMM-like at heart with a turn-based overworld (separated into a light and dark side) to explore and conquer alongside real-time combat which takes place in a semi-autobattler: during overworld movement, players arrange units in their armies to atttempt to respond to perceived threats in battle. For example, units with charge abilities are probably best put in the front, vulnerable ranged units in the back, etc. But, even here there is room for nuance: perhaps slow, heavily armored infantry can be put in the front to block charges where possible, or perhaps they can be put in the rear to protect vulnerable units from flanking and flying units.
In battle, units move and act on their own and fight as arrayed by the player. Players cannot directly control units on the battlefield, but they can use ability cards specific to the heroes. The cards give players just enough control over battles to allow for influence and tactics, while also allowing battles to be fast. In this way, Songs of Silence avoids the late-game slog that many HoMM-likes fall into, especially in the late game, where battles and turns can become horrifically long.
The game is very basic on pretty much every level. Very limited system for upgrading cities, very few strategic options, almost no control over the battel map (or even the ability to tell what's going on). You can get pretty much everything out of it that there is to get in about five hours.
It seems like it's as straighforward as figuring out what is the best kind of unit and then filling your highest level general's army with it. It's kind of baby's first 4X without most of the 4x features.
I think that this game managed to have a great art with a cool gameplay, the autoplay removes a lot of time spent during combat while you still have to make decision about movement and upgrade and buying things in the world outside of combat.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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