Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adve...
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Since Ubisoft murdered the beloved Heroes series, it is a delight to see a indi develepor take of the legacy of the venerable series.
And by the gods Lavapotion have not only created a worthy successor, their unique ideas might very well be improvement on the formula
The game is gorgeous, the factions are interesting and unique, the town building system allow for interesting strategic choices, and so does the magic system they have created.
haven't played all of the campaigns yet, but the story for the campaigns are interesting so far :)
All in All recommended for anyone who likes the Heroes games, and/or for anyone who likes turn-based strategy games
As a long time lover of the Heroes of Might and Magic franchise this game is a delightful modernization of the formula.
Particular credit goes to the incredibly deep and rewarding magic system. Long gone are the days of praying for the right spell to show up in your Mages Guild.
After playing through both campaigns available at the time of writing this review, one pvp game and a few skirmishes for a total of over 65h in the game, I can say that I thoroughly enjoyed it.
- The gameplay: The game is clearly inspired by the HoMM games, and some differences can be seen in the (faq)[https://www.songsofconquest.com/faq#faq-gameplaylore], but SoQ is its own unique self with new mechanics and ideas, and yet with the same addictive concept of "one more turn".
- The artstyle: I've seen some people complain about the choice of pixel-art, but I think it works well. The animations are smooth, the design of wielders (equivalent of HoMM heroes) neat, and there is a variety of creatures from different factions. During my pvp match, I spend one turn of my enemy just watching the idle animation of my wielder.
- The multiplayer: Without any doubt HoMM3 was not a balanced game. Here, the devs actually try to make sure there is more than one winning strategy, and they are quick to adjust the meta. In less than 9 days from alpha launch, we had a patch nerfing two major cheesy strats. There are currently no simultaneous turn, which means you sometimes need to wait doing nothing, but I believe the issue is being looked into.
- The lore: To me, the available campaigns were very involving, and I cannot wait to find out more about the world of SoQ (which, for me, was not the case in HoMM).
- The alpha: The game is still in development, so bugs can sometimes be encountered. They are generally not game breaking and haven't prevented me from enjoying the game, and the patches come out frequently, but if that would set you off, then perhaps it's better if you wait for the full release.
- Linux support: Though no official support is provided, the game runs fine through wine. The only issue I noticed was a black screen during cutscenes, which I imagine could be fixed with some wine tweaking, but I just found the right files and watched them in VLC.
The Marsh provides.
Grew up with heroes of might and magic and I have played some that claim the spiritual successor, but this game really does it. I love the pixel art, some people will not, and understand the screen can look very busy when you are trying to pick out where to go next. Once you play some, you start picking out what is background and what is useful to your character. I'm about half way through the first campaign and it definitely keeps the story going with new areas and new enemies. Played a couple games with my buddy on hot-seat and it takes us right back to when we were 13 playing these sort of games. He enjoys the auto-attack because he just can't get the fighting down but he likes that there is an option for that. Looking forward to many more hours on this and it'll be an instant buy if they ever come out with a sequel.
The music of the gameplay flows beautifully, harmonised by the vibrant art style and animations bursting with personality. Duets with friends go equally well as solo performances, as the game lends itself very well to synchroneous play, and the AI is (actually) intelligent and quick. Only the occasional cacophony of clumsy city and battle interfaces interrupt the smoothness of the experience.
Until one gets to the story elements, that is. The opening verse is particularly egregious in that regard, since the characters are often extremely one dimensional, and the dialogue linnes of our heroine frequently fall below standard even for the genre. The literal songs themselves, while a promising vehicle for storytelling, do not present much either in melodic variation or lyrical cleverness, making them a chore to get through.
They are fortunately skippable, but it is a shame that the namesakes of the game are its weakest parts.
Not to end on a negative note, story had never been the hook of these kinds of games. The gameplay has enough clever twists to the formula to differentiate it from other titles in the genre, and at the same time enough similarity to satisfy the same cravings.
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