This is the Complete Edition of Song of Horror containing all episodes.
The famed writer Sebastian P. Husher has gone missing, along with his entire family. Worried, his editor sent an assistant to his house in order to look for him – but he never came back... These disappearances spark a set...
This is the Complete Edition of Song of Horror containing all episodes.
The famed writer Sebastian P. Husher has gone missing, along with his entire family. Worried, his editor sent an assistant to his house in order to look for him – but he never came back... These disappearances spark a set of events that will soon reveal something dreadful: a nameless, dark entity known only as The Presence seems to be responsible.
Song of Horror offers a truly dynamic terror experience: its antagonist, the supernatural entity known only as The Presence, is controlled by an advanced AI (Artificial Intelligence) that adapts to your actions and decisions. Experience unbearable fear as this otherworldly being responds to your way of playing and hunts you down in unexpected ways, offering a unique experience to every player and gameplay where tension builds up naturally instead of coming from scripted sequences.
As a player, you will live this story through the eyes of a varied set of characters related to the story in their own way. Every character is different, and brings their unique point of view to the investigation, allowing them to approach clues and items differently. Their actions and decisions will shape the world: some of them will know more or less of certain aspects of the story; some will be more effective against supernatural manifestations, but all of them can die if the Presence gets to them – and death is permanent. If they die, you will have to pick the story up with another one, and continue the investigation so their deaths are not in vain.
A mysterious antique shop, a forgotten abbey, an abandoned mental hospital... Each location in Song of Horror is inspired by the classics of the genre. Explore and investigate these haunted places to gather clues and items that will help you solve challenging puzzles while enduring the agonizing tension of the game's atmosphere.
Apart from trivial shortcomings, this game is the perfect horror game for me. You have to look past lips not being synced and some frustrations this game brings, but the story it tells and the spooky atmosphere is really fantastic.
Song of Horror is a great horror experience, the story and atmosphere are wonderful, the puzzles challenging, but usually nothing to make you pull your hair out, and the controls and fixed camera only add to the overall experience. Buy, play and enjoy.
I had high hopes going into this game and as far as the game goes, it's gorgeous. It's creepy. It's eerie. It's got the puzzle solving and rando item fetch questing with characters that react to environment the same way you do. It all shapes up to be yet another horror classic that could rival the likes of Resident Evil or Silent Hill.......BUT
Let's talk about the respawn mechanics. While, in itself, it is a clever mechanic. Had it been handled well it could've made for an interesting way to build a relationship with your chosen character, but it's not handled well. They couple the permadeath instant kill with another mechanics. That of listening to the doors to catch the "entity" on the other side and running and hiding to avoid said entity. If you hear it then you best avoid the door. This is a clever yet frustrating quality to adhere to, especially when your focus is elsewhere. Ambience, scenery, puzzles, etc. Now, you could argue that Its the players fault, perhaps. But the moment I uninstalled the game was after giving it a fair chance and getting a good ways through chapter 1, I hear the entity on the other side of the door, so I avoid it. Then the lights flicker and its made obvious you have to lose the thing since its after you. The first door I come across is the one opposite side of where I clearly heard the thing, I don't check the door because I know the thing is behind me, but sure enough I get snatched.
Fine I say to myself, but not 10 minutes later, maybe less, my next character ends up jumping to her death from the attic window, no warning or word of caution. No hint that that may be a bad idea. So I'm sorry to say this is not a good game. Maybe for players who enjoy unnecessary punishment, but I prefer to enjoy my gaming experience, not suffer through it. I'm not into Dragons Lair type gameplay of memorize the whole map and do it better next time. If this game had save points I'd still be playing. Modders, let's get a save point mod!
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