Posted on: November 26, 2016

Sykes.228
Verified ownerGames: Reviews: 32
Great environment design. Overrated game
SOMA does one thing especially well: the enviromental design. The horror from part is truly top-notch. The developers truly knew now to make the environments look fantastic (in a horror kind of way). That would be completely enough to make and sell the game. Unfortunately, for a reason I can't quite fathom, they still felt the need to rely on traditional horror 'game' themes, such as monsters, scripted chase scenes, sound of heartbeat, lights going off, puzzles forcing you to quickly solve some nonsense before the monster comes and such. They even compromised their great enviroments to create hard to navigate mazes which is a damn shame. And the hell why is there no map? Another thing the game suffers from are puzzles which are akin to pixel hunting in old point and click adventure games where you know what you need to do (having figured it out half an hour ago), but can't find that one item you need and having to go through all the rooms and halls to find it. Other easily missable items are not mission-critical but still important for backstory and such. So at the end I gave up and just played the game with a walkthrough open so I don't miss anything important or get stuck for half an hour. The interface and controls don't help. Sure, the basic movement is fine, but all the physics nonsense is just annoying and breaks immersion. In short, when the game is an experience, it's amazing - but as soon as it tries to be an actual game, it just falls apart with pointless cliches and annoyances. Shame. Also, the reason why I bought the game because everyone has been praising this part - the story - is really not that special. Certainly cool enough for a horror game but definitely not he philosophical masterpiece some make it out to be. Basically SOMA is too much of a traditional horror to be a classic. And it could have been much more than that.
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