Posted on: September 26, 2015

pusheax
Verified ownerGames: 316 Reviews: 4
Trivial premise, pacing problems
Short review after playing for few hours. Good: - Graphic style, I like level of detail in the world. Although I have to admit I've seen some ugly textures. - Almost every object in game can be taken and rotated. This satisfies my OCD. Bad: - Level design has lots of amateur decisions. Some places that seem traversable are not. It's ridiculous that some bumps in the terrain remind me of VVVVVV. In room with generator a lot of "pillars" are placed randomly - I don't know what they were trying to achieve. When running away from monster to escape pod you don't know where to run. Locking monster in a room does not work. That leads to my next point. - Game mechanics are lacking. Main decisions are made by your companion. You're just there for a ride. I know that it was a concious decision. But I thought that they wanted to make a game for hardcore fans too. - Female companion is overused trope. Amnesia was fresh in sense that all story was delivered via texts and you have to think and ponder yourself. Now everything is casual and laid back and the game is talking to you. BUT with defined voice which is far from what I would expect. I hate main protagonist because he is so cheerful. I would like more self aware protagonist who comments rarely but to the point. That's why you don't give voice to main character. - The story is only interesting if you are completely new to AI. If you have not read about chinese room go and read it. Also read any book about AI to understand that science cannot grasp the concept. - The game takes place underwater with bad visibility and low fidelity levels. I don't know why it could not be avoided. Main character would probably be crushed by pressure under the weight of the ocean. They could show underwater locations behind the glass if they wanted. Just don't let us navigate these levels. - Pacing problems. It was not interesting to get to lambda and then immediately marching for theta. This game tries to be existential but fails.
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