Posted on: October 12, 2021

styku
Verified ownerGames: 107 Reviews: 2
Existential dread at its finest
Soma is a story-telling masterpiece on almost all possible levels. The story itself is profound, leaving an everlasting impression if only one stops to ponder upon grave questions it poses. Then, the way the games conveys the story is almost perfect. The main part is told in a direct way and it is enough to appreciate it. But when you start filling in the details from audio buffers, logs, notes and black boxes, you get a much more complete picture of the existential horror you are facing. One of the worst things? (CAREFUL, MAY BE A SOMEWHAT OF A SPOILER!) The protagonist does not seem to grasp the meaning and implications of his endeavors, so you start to subconsciously anticipate the end may be a very tragic one. The only other game that managed to leave a similar impact on me was Planescape: Torment. The jump scares are scarce. The tension caused by the monster encounters is somewhat dependent on your level of immersion and understanding on what is actually happening. Many think this is the weakest and most tedious part of the game, but I personally did enjoy and appreciate it. If you either are too stressed out by hide and seek sections of the game (or find them boring and unnecessary), you can always start the game in safe mode. This will still allow you to meet the monsters but ignore completely the stealth part. Finally, the art direction, visuals, audio, voice acting, writing - they are all top-notch and coherent. I can't recall thinking at any point "this is out of place, it breaks immersion, I would prefer it to be done differently". This game is carefully crafted, cohesive masterpiece.
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