Soldier of Fortune II: Double Helix - Gold Edition
Description
Objective:
The stakes are even higher in this heart-pounding sequel to the FPS hit! An insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Your mission: Race around the globe to neutralize the terrorists before the plague is unleashed on human...
Objective:
The stakes are even higher in this heart-pounding sequel to the FPS hit! An insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Your mission: Race around the globe to neutralize the terrorists before the plague is unleashed on humanity.
Parameters:
Reprise the role of John Mullins: patriot, weapons specialist, anti-terrorist mercenary and "Military Consultant." Trust no one - only your ability to take out operatives with your brains, brawn and firepower. Failure is not an option.
GHOUL II Technology:
At the time of the original release, the addition of GHOUL II to the Quake III: Arena™ engine allowed for more animations, ore damage and more pulse-pounding action than ever before - with 36 damage zones and 16 dismemberment zones! Additional features included per-pixel hit detection, fully skeletal, soft-skinned models and a facial animation system for even more realistic characters.
best fps ever for me, (multiplayer). I have original cd and the game play nice on windows 10 64 bit.
If you have problem you can look into compatibility option of windows. Still have few server with different mode. Some still use (ROC mode) as base. Some website share old map and tool. search well you will find.
Map: https://mega.nz/#F!ZlFjwAKJ!L79B8rtSbHaUU3qh7C7DCQ
tool : https://mega.nz/#F!Nl9i3RaZ!mSeqQ_J1uJ2xRJocaqKg-g
have fun
Soldier of Fortune 2 is a good FPS but it is difficult one at times(this is from the hardest difficulty point of view).
Enemies can see you before you see them and can 1-shot you.
Taking cover is very important to survive especially on the hardest difficulty as if you do not enemies easily 1-shot you.
I did enjoy this just that sometimes the 1-shot killing felt very unfair. They can many times just come running quick from a corner or hiding in some spot or spawning from some unexpected spot. Wasn't as bad as in the first one.
It was a hard and sometimes rough but an enjoyable ride.
If you want an FPS that will challenge you I will recommend it.
All FPS shooters are about mechanics and balance, and this game is the granddaddy. Leaning around corners was revolutionary, the gore was more extreme than anything previously made. What's there not to like?
I probably haven't played this game since winter 2003 at least. Moved at the beginning of 2004, so god only knows where my original CD is at this point. Even after all that time, I still find this game a lot of fun with the singleplayer campaign.
One of the things I appreciate most is there's no auto-regenerating health. I feel like that kind of thing keeps you on your toes a bit more and encourages you to be more cognizant of your surroundings. Like if I'm only slightly down on armor and find a large armor pickup, I'll often leave it there and clear out the next area or two to try and maximize the amount I can restore as best possible/practical.
That said, the AI itself is more difficult than I remember, what I find nice. Even on the lower difficulties, a couple mistteps can significantly drain your health and armor resources. The challenge is refreshing, as it feels like a lot of modern FPS titles are too... easy.
At higher difficulties quicksaves are even treated as a resource, as you are limited few (if any) in a given mission. If you don't want the limited saves, but still want the stronger enemies, there's also a custom difficulty that lets you tailor which aspects you want and which you don't - such as the enemy difficulty, the amount of ammo you can carry, number of mid-game saves alotted in a mission, and one or two more items that I can't recall atm.
Given the age of the game, there is of course some jank that's going to come along with it. If I were to complain about one thing, it would be colission detection with stairs. Occasionally when walking, it'll treat a step or two as a wall, requiring you to jump or run to go over that stair, which also generates noise. The gamma correction in the settings also doesn't seem to function like normal on modern hardware. Each time I start the game, I have to bring the slider down to min, and then back up again so the game doesn't look overly dim. It's two seconds to fix, but still.
All in all, still enjoyable.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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