Complete your roster with the Inner Strength DLC!Buying this DLC unlocks three new Classes (for a total of 9 new subclasses, plus 3 additional ones if you own Lost Valley) and one new Ancestry.
The Warlock Class, with its 4 subclasses: The Fiend (SRD), The Hive (Solasta), The Timekeeper (Communit...
Buying this DLC unlocks three new Classes (for a total of 9 new subclasses, plus 3 additional ones if you own Lost Valley) and one new Ancestry.
The Warlock Class, with its 4 subclasses: The Fiend (SRD), The Hive (Solasta), The Timekeeper (Community), The Tree (Lost Valley)
The Bard Class, with its 4 subclasses: College of Lore (SRD), College of Hope (Solasta), College of Heroism (Community), College of Tradition (Lost Valley)
The Monk Class, with its 4 subclasses: Way of the Open Hand (SRD), Way of Survival (Solasta), Way of Light (Community), Way of Freedom (Lost Valley)
The Dragonborn Ancestry
With the release of Inner Strength, every player also gets the following content for free!
Three new Backgrounds: The Ascetic, The Artist & The Occultist (note: these new backgrounds do not have a background quest in the Crown of the Magister campaign)
17 new feats to give our martial classes some more love!
Gamepad support on PC is finally here <3
Boss monsters have now been activated in the Dungeon Creator! Use them at your own risk and peril!
I find it unacceptable to have a paywall for base classes.
It makes no sense whatsoever. Develop awesome stories, create new content, add more flash and pizazz, but don't lock away classes like the monk ,the bard or the warlock behind a paid DLC.
It's scammy.
Frankly, it's been quite a solid way down in quality for Solasta in the past 6 months or so. The game itself is a good D&D experience, but bugs and occasional bad design are what's dragging it down.
First, the devs released their shot at story telling where you can take multiple paths, Lost Valley DLC. That one was horrendous at release, full of bugs, and even now 6 months after release, it is still quite buggy.
This one and its accompanying patch is a whole other level, though. Multiplayer is almost unbearable now. Constant de-syncs in combat that force you to reload / re-host the game, characters stuck in terrain not able to move.... Last night we had to reload like three times in a row because the game decided to get stuck in combat, showing that a it's a player's turn, but that player can't actually do anything.
So, instead of polishing the core mechanics, we have yet another example of an indie game that went the cash grab route, content before fixes.
Don't get me wrong, the game itself - Solasta - is AMAZING! I love it.
But this money-grubbing DLC policy is atrocious! STOP BEING SO GODDAMN GREEDY! Yes, I'm talking to you Tactical Adventures.
The truth is this isn't a bad game. It isn't even badly executed for the most part. However, there are some incredibly questionable design choices which utterly undermine their efforts and reduce the game to something tedious and just south of boring. So why one star? Because not being bad isn't the same as being good. I only have a few hundred characters so I will speak only to the aspect I find most objectionable
RNGs exist in RPGs because, on a tabletop, so many elements are deterministic there needs to be an objective standard to appeal to, firm parameters to operate within for all parties involved so everyone has a fair expectation of what they can do and what can come of it, and, importantly, to introduce a small element of the unknown to make things unpredictable since there is a lot of joy to be found in the unexpected. . .This game however allows for none of that
The RNG system is simply rigged. Invest in gear and buffs to set your tanks beyond the reach of your enemies and suddenly you will find they all have critical hits to spare. Want to max a skill related stat and reinforce it with expertise to keep your ranger hidden throughout an encounter? Don't bother, in all opposed roles you will find even though his bonus' are 30% higher than the enemies that there is always someone who beats you on the roll. . .Because there is always a finger on the scale making sure the game isn't too easy, or too hard, that you have some artificial experience designed to make sure you feel precisely what they want you to and nothing else
Maybe it is to pad for a distinct lack of content and short play time, maybe its because the AI is very poor (and it is), maybe its because every quest is a fetch quest and they hope by drawing out combat you won't notice the lack of innovation or imagination, maybe they simply don't trust the player. Couldn't say for sure and I don't care
This game is average at best, but their weighted dice bring the rating down to one star for me
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