Posted on: March 24, 2023

Archaygo
Verified ownerGames: 163 Reviews: 4
Very underwhelming
I like my role playing games to be ROLE playing games. I mean rich, interesting stories, lore and depths. I felt Solasta had nothing of the sort: it’s a shallow, story-dumb game. I played in co-op, we both made efforts to get into the plot and make interesting characters. Solasta offered such a poor support for role play that we cringed multiple times listening to awfully blend dialogues and predictable story. I'm actually sad it gets to that because I personally believe the game has some of the most innovative ideas to renew a genre that is looking too much in the past. But, Solasta devs lacked money and time. What a great idea to have dialogue lines delivered by the character that is closest to its corresponding characteristics like how shy, pragmatic, careful, greedy, etc. A fresh take on old-school RPGs that could be simply amazing if there weren’t so little pre-recorded dialogue lines… So sometimes, it’s bluffing how a player-made character becomes alive by leaning on being pragmatic, careful or greedy, and sometimes, it is stupid how out-of-character lines are delivered forcefully to make the (weak) plot advance. The combat system is quite nice, but it would require better explanations (why can I poison my bow but can’t stack a poison bow and a buffed special arrow?). Places look dead. 3 people to talk to in an entire city? Nobody is moving. Dead. Coop saves the game in my opinion.
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