Posted on: November 27, 2021

Radakill
Games: 118 Reviews: 3
Hyper-Fan driven
Imbalances The game still has some massive balancing issues that need to be worked out, some encounters that are so easy they put you to sleep (such as the green dragon that you would think would be one of the most difficult fights of the game) to the other side of the spectrum where you can have a perfect group that gets one-shotted before you even react to an OP lighting spell at lvl 3. Character Customization All of the face options pretty much look the same, the only thing they have in detail is coloring. And with only 2 voice options per sex your group sounds like the same person talking no matter what character is in dialog. Content One year after release and still no additions to the story line, no new playable content with the exception of a small side quest they offered with the DLC, which dosent include much except for 2 new character types. Mechanics Several game mechanics such as line of sight to a target or increased AC based on terrain, obstacles etc are in dire need of a complete overhaul. In some cases a target mob that is literally standing in an open field with nothing but pebbles and grass can have a +5 or +2 AC terrain modifier, while another mob standing behind a wall or pillar will have no modifier at all. Encounters Last but not least, encounters in Solasta are waning in several regards: 1) Ambush cut-sceenes that almost always place your characters in wide open areas with no cover. 2) Many abilities such as hide in plain sight are pretty much useless throughout the game. 3) Mobs that just "appear" out of thin air, they love to just have stuff pop in around you like they were all beemed in from an orbiting star ship. Summary I loved the game in EA for its play style and I still do, I love the authentic D&D turn based game play. Its heartbreaking to have to deal with all of the idiosyncrasies the game currently is plagued with.
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