Fulfill contracts that offer clear objectives with a fixed monetary reward and options to complete bonus challenges for payouts. With hundreds of ways to take down a wide range of targets, Contracts offers precise, strategic sniping gameplay at its absolute best.
Play as a paid assassin; a hit man...
Fulfill contracts that offer clear objectives with a fixed monetary reward and options to complete bonus challenges for payouts. With hundreds of ways to take down a wide range of targets, Contracts offers precise, strategic sniping gameplay at its absolute best.
Play as a paid assassin; a hit man for hire, and beware of rival snipers who won’t hesitate to disrupt your best-laid plans.
Open-ended contracts, bounties and challenges deliver strong replayability options to eliminate targets and collect cash to redeem for upgrades.
An all-new Dynamic Reticle System offers the most realistic and intense sniping experience.
Upgradeable AR Mask with the ability to scan the environment and highlight weakness or objects of interest.
An arsenal of new gadgets to play with including drones, remote sniper turrets and gas grenades.
Show off your stealth skills, execute silent takedowns and be rewarded for a strategic play style.
Battle the brutal wilderness of Siberia and fight to survive the intensity of snow-covered mountains, lush forests and secret bases hidden deep in the mountainside.
They really nailed it with this one. Graphics are gorgeous, controls are smooth, weapons sound satisfying and sniper aiming and shooting is challenging enough without being frustrating. There are some bugs but overall it's a very solid entry in the series.
There are issues with the mouse usually being locked over the game screen in and out of the menus, like when you have your guns out, its very distracting and also seems to slow aiming down. Sometimes the mouse doesnt appear in game at all, even in the menus especially in the map where you need to be able to see the mouse to set waypoints. Ihad some weird control issues like I would be hammering the crouch button to stand up and nothing is happening for a couple seconds. I had an issue where the game is "Loading" but it also says "press space to skip" and if I dont do anything it wont load, but if i press space right away the game starts. This game has some weird issues right now and needs patching for sure. I would have posted this in the forum but I can not find the forum for it, so instead I wrote this review.
This feels like an quick release that was thrown together from SGW3 assets to bring in some quick money, possibly for a larger project like maybe an in-development GW4. The story is a bit thin; the "seeker" stuff gets old quickly, as does the fact that your employer shouts all the mission intros completely ignoring volume settings (and while we're at it, there is no master volume setting). The weapon selection is mostly straight out of GW3, though sharp eyes may note the appearance of the Kel-Tec RFB, AKA'd of course and fitted with an almost ludicrously huge suppressor. If there were a simple script to undo all the weapon AKA'ing, I'd install it in a second. The pervasive mouse pointer bug gets irritating fast: Either it's there when it's not supposed to be, or it's not there when it should be.
Contracts also inherits movement bugs from SGW3: You can't move past that brick, you're crouching. You can't move off that kerb, you're crouching. You know, you could just STAND UP and walk over it ... but then of course, everybody will see you. Life is hard for videogame avatars. At least I have yet to find a map trap in Contracts that you can walk into unsuspecting but can't get out of at all. Unlike, um, some other games I've recently played.
I too have experienced the bug in which a main target is just suddenly dead for no apparent reason. Olga Kurchatova, in my case. One minute she was standing there talking to guards and NOT hustling her booty to her helicopter. The next, suddenly just dead for no reason. And nobody even alerted.
There's ... not a lot of content for the money, and not much of a storyline to speak of. This, the extensively re-used content, the disconnection between the various map areas, and the many bugs are what give Contracts the feel of a "Raise some money fast" release knocked out over a few weeks. This probably bodes ill for the bug-fix release that it badly needs, but probably won't get if this theory is correct.
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