Posted on: February 27, 2018

KoncertMajstor
Verified ownerGames: 179 Reviews: 38
A "GOOD" Game (masochistic challenge)
I heard this game was bad before they fixed it up, but I only ever played it after this. So this game is 'Good', not great, but still worth a try if you like masochistic platformers. Art/Environment/Atmosphere: The enemies are interesting, the kills are fun, the excessive blood is fun, getting killed has multiple animations. Headbanging after slaying a boss is also cool... because why not. Basically, the aesthetic of the game is excellent, and has (had?) a lot of potential. Gameplay: The controls are fluid and responsive*. Mind you, they are not "tight", because the devs added delays to your attacks on purpose. I think games are better when the controls are made as player-centric as possible, and the difficulty should come from your enemies/situations (like Hollow Knight). Here, it's still on you to be good, however, the extra delays can get frustrating: swinging your sword has a bit of a timer, trying to block after attacking has a bit of a timer... And in this game, split-split-seconds are required, and if you mess anything up, you can be dead extremely quickly. Bosses are challenging, and once you learn their pattern, you can flawless them, however, you will die a lot. Again, you can die in an instant, and missing a single block (which is a fraction of a second) will make you dead. Luckily, respawn points are placed to avoid repetetion (there's always one before a boss, which would have been extremely frustrating if it wasn't). With regards to checkpoints, dying happens frequently, so I'm glad the game doesn't force you to waste too much time from death to restart (it's about a second). So this promotes "try again" gameplay. Combat is relatively simplistic, but there's enough there for it to not be too boring. With some more time, this game could have expanded on its hubworld (done something with the village/crone), perhaps added powerups, more exploration of levels. And honestly, if the controls were made more responsive, it would have been better.
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