FIGHT THE PAST TO SAVE THE FUTURE. STOP THE SINGULARITY.
Learn the truth behind a massive cover-up of the catastrophic SINGULARITY, an event that fractured time and threatens the world as we know it. Armed with powerful, advanced weaponry and the experimental Time Manipulation Device, fight enemies...
FIGHT THE PAST TO SAVE THE FUTURE. STOP THE SINGULARITY.
Learn the truth behind a massive cover-up of the catastrophic SINGULARITY, an event that fractured time and threatens the world as we know it. Armed with powerful, advanced weaponry and the experimental Time Manipulation Device, fight enemies from the past, the present, and abominations caught somewhere in between.
TIME IS YOUR WEAPON
- Use the TMD – Time Manipulation Device – to change the age of objects and enemies and bend time to your will.
- Age enemies to dust in seconds, manipulate objects outside the laws of gravity, and degrade objects to a withered state or renew them to their pristine form.
- Unlock upgrades to harness the TMD’s full power and expand your full arsenal of advanced weaponry.
EPIC SCI-FI ACTION THRILLER
- Heart-pounding, first person combat action that immerses you in a world where the past and present collide.
- Travel seamlessly between two eras – 1950s Russia and modern day – each rendered with stunning lighting, physics, and effects using the Unreal 3 Engine.
UNRAVEL THE CONSPIRACY
- Traverse the blur between the past and future in order to stop the mysterious SINGULARITY that threatens the world.
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Shiny gfx won`t gloss over the fact that this game contains the worst elements of FPS design: dumb AI and extreme corridoritis. In this context, the time-manipulation is just a gimmick, totally underdeveloped.
As such, there is no avoiding the matter of the price: nearly 30$, 6 years after original release? Wow. Digital distribution wasn`t supposed to be a way to sell old lame games at inflated prices. Avoid until inevitable <10$ bargain sale.
I recently got the game based on a glowing recommendation by my favourite reviewer, praising the level design, Half-Life levels of innovation - boy, was I disappointed.
Story: It's basically a B movie premise being served by blatant exposition. Notes, recordings, even videos are literally everywhere - on roofs, in ventilation, under kid's beds. The way these interrupt the gameplay can be very frustrating and after a while, you'll just start skipping these altogether. Not great in a game that takes its own story very seriously.
Level design: You know how in good games you get an idea which areas are exploration and which lead to the next level? Forget it here. You go on searching a room and suddenly a door closes behind you and you're left lamenting all the uncollected loot you just unknowingly left behind. This makes you constantly evaluate, which paths "look like" they lead to the next level.
Scripted sequences: Everywhere. Even combat seems scripted. For example, during one of the first firefights with enemy soldiers, unaware, I left the game on and when I got back after about five minutes, I was standing in the middle of a firefight with everybody missing me, enemies running around, changing covers. This was on the hardest difficulty. Only after you kill about ten enemies, you are suddenly no longer invincible, but your buddy needed to say his lines...
Gameplay in a nutshell: At the beginning, you team up with a buddy who is all tactical, changing covers, saying stuff like "scan that exit" or "clear left", while you're running around like an idiot, jumping on crates, searching dumpsters, reading notes, turning on recordings, watching movies, picking up in game currency that you have, at this point, no idea what it's for and when your buddy stacks at a door and dramatically shouts at you to kick the door in - that's the last thing you want to do.
If you like it, awesome, but buyers beware!
Played this a year ago on PC, expecting some masterpiece from reviews, but finding only a complete letdown.
Firstly, the FOV was locked to ~65, and I had to use Flawless Widescreen to force it higger - first black mark on a PC title. The running speed is also fairly slow, the weapon size is huge and can't be changed and the environments are small and heavily segmented for consoles' sake.
Secondly, the game is far, far far too easy, I played it on the hardest difficulty and barely ever died or felt pushed: the enemies are very weak and the AI is dumb, the weapons are overpowered from the start, and you keep getting upgrade points and ammo, so by the halfway mark of a fairly short game (5-6 hours) you're a walking god. This wasn't fun gameplay for me.
Thirdly, the game takes every bad choice modern military shooters do: the plot is insultingly stupid, the gameplay is completely and utterly linear, there's constant use of boring "interactive" cutscenes and regular-boring cutscenes, and the main gameplay mechanic of time-manipulation is scripted into puzzles an 8 year-old could solve and into a weapon completely inferior to the rest of your regular arsenal.
And finally, I would not pay $30 on this 6 year-old disappointing title - $10 would be more persuasive, considering Steam is selling it for less than GOG right now (on its "release" day here on the side).
It's not completely awful, the graphics are nice and the game actually works as intended, so I can't give this 1 star, but if you're a fan of old school FPS, avoid this completely or find an alternate way to test it yourself before buying.
Time travel cold war pseudo horror FPS, sounds promising, but in execution is an absolute mistake, 2 weapon limit with low ammo count, every weapon has poor impact, the shotgun is a disgrace to shotgundon, and even tho the game features dismemberment, but half the time your shots just go through the enemies, forget about blowing up heads with the shotgun. The gravity gun, I mean, the Time Manipulation Device promises a lot of psysics shennanigas, but the gun play is so bad that it´s just not worth it, go play some other shooter, cleanse your soul from this abomination.
I don't understand what's good about the game, it's just COD in a different setting. The same cutscene settings and the same level design. I've only played Raven Software's games before Singularity, like Soldier of Fortune and the like. I always thought that their talent was wasted on COD, but after playing this game for 20 minutes, I knew I was wrong. COD is exactly their thing. Disappointing.
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