Posted on: September 21, 2020

RainSkull
Verified ownerGames: 54 Reviews: 6
Frustrating Combat, Mediocre Story,
Don't attempt to play this on a laptop. This game requires a ACTUAL mouse and an ACTUAL keyboard, because this is how you interact in the game, at all times. There are left-handed controls! Silver (1999) is an Action Role-Playing Game where combat takes place on the overworld. You run around the world in this view. Then, when enemies appear on screen, combat will start without changing screens or views. After all enemies are dead, the game will allow you to click on the next objective. Exploration is performed with the mouse. You click on a part of the area, and your selected character will go walk over there. If you double click, he will run. In order to enter a building or go to the next area, your cursor will show a little door, you'll click, and then your characters will run over to enter the door/area. Combat is also performed with the mouse. Melee Weapon: click on an enemy to target them, hold down CTRL, then make a swiping motion with the mouse, and let go. Ranged Weapon: Click on the enemy, and keep clicking. Your allies will attack based on the instructions you give them during battle. On the overworld (as in, for exploring and combat), if you want to switch weapons or equipment, you will pull up a menu wheel, click to a submenu, then click the thing you want to equip, use, or eat. If you eat something, the menu will automatically close. If you want to use a health potion, you will need to access the submenu for potions, then select the potion you want to use. All of this happens in the overworld, fluidly, in real time. If this sounds frustrating or inelegant to you, that is because, it is, for the exact reasons you think it is. It's like trying to use chopsticks to kill a spider in your bedroom. On a timer. The production value is pretty high. The music is good; graphics are serviceable; voices are cringy; characters are generic. Ultimately, the whole package comes together to form mediocre storytelling.
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