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Sid Meier's Covert Action

in library

4/5

( 34 Reviews )

4

34 Reviews

English
Offer ends on: 10/07/2025 09:59 EEST
Offer ends in: d h m s
5.991.49
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Sid Meier's Covert Action
Description
Sid Meier's Covert Action - A Techno-Thriller From the Case Files of Max Remington.  In the 1990's our national nightmares are haunted by wild-eyed political extremists, greedy and ruthless drug lords, and lunatic military dictators. For too long we have felt powerless to stop them.  But now, awar...
User reviews

4/5

( 34 Reviews )

4

34 Reviews

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Product details
1990, MicroProse Software, Inc., ...
System requirements
Windows (10, 11), 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 2 GB HDD...
Time to beat
3 hMain
5 h Main + Sides
60 h Completionist
13.5 h All Styles
Description

Sid Meier's Covert Action - A Techno-Thriller From the Case Files of Max Remington. 

In the 1990's our national nightmares are haunted by wild-eyed political extremists, greedy and ruthless drug lords, and lunatic military dictators. For too long we have felt powerless to stop them. 
But now, award-winning game designer Sid Meier takes us around the globe with super-spy Max Remington to challenge these threats and neutralize their shadowy schemes of terrorism, smuggling and extortion. A seasoned veteran of modern, hi-tech undercover operations, Remington always obeys the two main rules of Covert Action: 1. Use your intelligence. 2. If Rule one fails, use your other weapons. 

Game Features: 
 

  • Intelligence: Recognize Faces, Break Codes, Unravel plots and sub-plots to determine how sub-plots fit together in the larger scheme, Decide which leads to follow, which to ignore
  • Weapons: Guns, Fragmentation grenades, Stun grenades, Remote-control bombs, Tear gas
  • World travel: 3 Continents, 50 cities
  • Variety: Work for CIA, Mossad(Israeli), MI5 (British), Unlimited number of cases to solve
  • Realism:Crucial decisions international agents face every day, cases based on today's headlines.
Goodies
player aid card manual (English) manual (German) tech supplement and quick reference quide
System requirements
Minimum system requirements:

This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
3 hMain
5 h Main + Sides
60 h Completionist
13.5 h All Styles
Game details
Works on:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04, Ubuntu 24.04), Mac OS X (10.15+)
Release date:
{{'1990-06-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
49 MB

Game features

Languages
English
audio
text
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Overall most helpful review

Posted on: January 16, 2014

mmicale

Verified owner

Games: 991 Reviews: 1

Fun game, could be an interesting remake

Covert Action is a fun game that is played in timed cases that take around 30 minutes to 1 hour each to complete (whether or not you complete the stated objectives). Gameplay is similar to Pirates! with self-directed modes of play. You can perfect one skill that will work in multiple cases (such as cryptography) or diversify your skill set to keep the game fresh and challenging. The game uses simple controls that can be learned quickly. Each case, whether ultimately solved or not, end with a detailed debriefing. Your status after the case ties to your performance in solving it. You can end up in many fun and humorous situations such as being the stud (or fox) of the office or washing your clothes in a laundromat. All case ending images are gender specific since you can play as either Max or Maxine. Sid admits that the game tried to be a bit too much and that a narrower focus could have led to an even better game. Ironically, this game was ahead of its time when released but its enjoyment today will be aided by your ability to accept older sound and graphics. I really enjoyed Covert Action upon its release and still sometimes give it a go today. For me, as with many of Sid's excellent games, the most enjoyable aspect is knowing that your actions constantly are being watched and evaluated and that you'll be presented with an analysis of each case upon completion. I recommend this game if it sounds like your cup of tea.


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Posted on: August 20, 2016

ozzyoscy

Verified owner

Games: Reviews: 22

Even Sid Meier didn't like it

After making this game, Sid Meier coined the 'Covert Action rule', which was essentially that each game should be one game, not a bunch of little conflicting ones. And all the criticisms he has of his own game were just as obvious to me. The main problem is a huge chunk of the time is spent 'infiltrating' a building. Of course that sounds fun, but it's a case of awkwardly moving from room to room interacting with drawers then going back the way you came. If this was just one game, it would be an action game, because so much time is spent shooting guards and taking photos of cabinets. Sid noted that this was an action game with fleeting moments of careful spy shenanigans, and he's right, because the other game is a bit of 'Carmen Sandiego' and you'll be collecting clues and going to locations. Though in this game you have the choice of following or tracking cars or bugging their phones. It's nothing special after you've done those same puzzles a few times though. And once you've played one case you've played them all. It's the same thing every time and gets old fast. I found myself thinking "why am I not playing something like Alpha Protocol instead?" Because in 1990 this was alright, but nowadays you really should be playing something else that does the spying shtick way better.


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Posted on: August 29, 2022

Dre2Dee2

Verified owner

Games: 78 Reviews: 5

The Best Sim Ever Made

This game is old, its classic, and it's got that old DOS charm that just sucks you right with this era of early 90s game. The mechanics are not complicated, but they are ROCK SOLID. The random missions and locations, clues and enemies always make this an exciting romp. You really feel like an agent on a case, desperately hunting that next clue, desperate to make that last arrest before the evil plot of the games villians goes off. Youre always one step behind evil, and when virtual lives are on the line, the pressure is on. There hasn't been one time I played where I wasnt fully engaged and sucked into the story. Once the case is over, you get a breakdown of what happened between you and the villians, and it's always really satisfying. Break down doors, hack computers, and arrest the terrorists! What more do you want?


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Posted on: January 16, 2014

Deadly-Dosage

Verified owner

Games: 1272 Reviews: 1

A Spy Thriller!

One of the greatest game I played as a child. Controls are a bit wonky, but it's worth trying it out. You create your character simply from Male or Female, then from 4 skill sets; Combat, Crypto, Driving, and Electronics which all have a rating to them. Then you in a free roam world to a degree, you hang out at the office, review the case files, place a wire tap, break into a suspect's building (stealth or loud), tail a suspects car to a new location, travel to exotic locations. It's a great game that shouldn't be missed! Matter of fact I still own the original and couldn't figure out out how to get 3.5 floppies to run. Here it is ready to go! Thanks!


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Posted on: May 28, 2016

Xenusicelon

Games: 49 Reviews: 2

Old and Excellent

Covert Action is a game almost as old as I am, and it has aged very well. Players begin play as special agent Max Remington of the CIA and their goal is to stop nefarious terrorist plots from happening. To do this the game offers a few clues and the tools to find out more about the plot currently in motion. These tools come in the form of four minigames. A combat/stealth hybrid, a driving game, a cipher, and an electronics game. If you find yourself incapable of figuring out the plot one way, you can go through things with an other minigame. This coupled with plentiful options for clues such as local informants means that you will never truly be stuck. But with time of the essence, you will need to decide on how to spend your time, as with every move you make time progresses and the plot continues. That said, all plots are doable in about an hour each if you don't purposefully delay them. A big part of the game is figuring out this plot, and finding a way to get into it and disrupt it. You may not always know the hideout of your enemy, you may not always have the evidence to arrest someone who you know is involved. And there are red herrings out there. You need to think things through before acting, figure out where you want to go and when or you will just plain not be able to stop the plot. It's a bit of thought to figure these things out, but it is very satisfying when you get it right. Good design ages well, and it shows. All these minigames work together to make for a great game, four minigames with a single overarching almost puzzle-like game that lets you work your brain to figure things out. Then feel great about yourself for stopping a plot and arresting everyone involved, getting a trip to the casino and having a well deserved vacation. Or you know, you could bumble around for a while and then your failure sends the country spiralling into chaos.


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