Posted on: September 16, 2025

kukaimoa
Verified ownerGames: 46 Reviews: 1
A Classic!
Classic game that brings back lots of memories
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ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Compatibility notice (Windows 8 or later): DirectPlay is required to be installed on Windows 8 and above.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Compatibility notice (Windows 8 or later): DirectPlay is required to be installed on Windows 8 and above.
Game length provided by HowLongToBeat
Posted on: September 16, 2025
kukaimoa
Verified ownerGames: 46 Reviews: 1
A Classic!
Classic game that brings back lots of memories
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Posted on: January 20, 2025
danangleland
Verified ownerGames: 31 Reviews: 1
Still a strong and compelling Civ game
Still a great game to play, I personally prefer it to Civ 6 which I find cartoony and irritating for a number of reasons. Civ 3 is a classic Civ game, what Civ used to be before Civ 5 came along and things took a rather different direction.
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Posted on: April 3, 2025
itdude99
Verified ownerGames: 394 Reviews: 1
best game ever
GOG did a good job of making this title work on new hardware!
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Posted on: April 20, 2025
corbeau09
Verified ownerGames: 108 Reviews: 4
Still playable in 2025
I enjoy playing this game more than any of the later editions.
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Posted on: June 18, 2020
dnovraD
Verified ownerGames: Reviews: 69
Strategic Bottlenecks
The thing I remember the most about Civ III from the time I played it when it first arrived here was having a fair time of things and then suddenly all my progress crashes hard because the iron resource had spawned off on a small island from the rest of the supercontinent. Welcome to Civ 3, where one major feature causes the score to crash down from "Great" to "Pretty Bad". Civ 3 introduces Strategic Resources; things required to make units and buildings. Not a bad idea in itself. The issue is entirely in the implementation. Rather than fair distribution per player, or just sane seeding, the game will place ONE of EACH strategic resource; and to a further point, there is a diceroll per turn that said resource will pack it's bags and move elsewhere with no explanation. Not "ran out", just mysteriously vanishes and reappears elsewhere. You can't find iron needed to build ironclads to circumnavigate the globe? Chances are the game spawned it on one of the islands you can't reach in a reasonable pace. This really is such a gamebreaking feature and I'm not sure how Civ fared during the time from III to IV, given what a massive upward improvement in everything Civ IV was.
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